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9d07749959
There was a lot of weirdness here, such as storing the playing users, clearing the playing users from test scenes (!!), and storing the users being wathed. This was all a thing because the previous implementation overrode the base method implementations, which is no longer a thing.
162 lines
5.3 KiB
C#
162 lines
5.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Game.Database;
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using osu.Game.Online.Spectator;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Tests.Visual.Spectator;
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using osu.Game.Users;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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public class TestSceneMultiSpectatorLeaderboard : MultiplayerTestScene
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{
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[Cached(typeof(SpectatorClient))]
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private TestSpectatorClient spectatorClient = new TestSpectatorClient();
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[Cached(typeof(UserLookupCache))]
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private UserLookupCache lookupCache = new TestUserLookupCache();
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protected override Container<Drawable> Content => content;
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private readonly Container content;
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private readonly Dictionary<int, ManualClock> clocks = new Dictionary<int, ManualClock>
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{
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{ PLAYER_1_ID, new ManualClock() },
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{ PLAYER_2_ID, new ManualClock() }
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};
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public TestSceneMultiSpectatorLeaderboard()
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{
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base.Content.AddRange(new Drawable[]
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{
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spectatorClient,
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lookupCache,
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content = new Container { RelativeSizeAxes = Axes.Both }
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});
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}
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[SetUpSteps]
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public new void SetUpSteps()
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{
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MultiSpectatorLeaderboard leaderboard = null;
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AddStep("reset", () =>
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{
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Clear();
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foreach (var (userId, clock) in clocks)
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{
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spectatorClient.EndPlay(userId);
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clock.CurrentTime = 0;
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}
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});
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AddStep("create leaderboard", () =>
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{
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foreach (var (userId, _) in clocks)
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spectatorClient.StartPlay(userId, 0);
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Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value);
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var playable = Beatmap.Value.GetPlayableBeatmap(Ruleset.Value);
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var scoreProcessor = new OsuScoreProcessor();
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scoreProcessor.ApplyBeatmap(playable);
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LoadComponentAsync(leaderboard = new MultiSpectatorLeaderboard(scoreProcessor, clocks.Keys.ToArray()) { Expanded = { Value = true } }, Add);
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});
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AddUntilStep("wait for load", () => leaderboard.IsLoaded);
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AddStep("add clock sources", () =>
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{
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foreach (var (userId, clock) in clocks)
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leaderboard.AddClock(userId, clock);
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});
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}
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[Test]
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public void TestLeaderboardTracksCurrentTime()
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{
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AddStep("send frames", () =>
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{
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// For player 1, send frames in sets of 1.
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// For player 2, send frames in sets of 10.
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for (int i = 0; i < 100; i++)
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{
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spectatorClient.SendFrames(PLAYER_1_ID, i, 1);
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if (i % 10 == 0)
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spectatorClient.SendFrames(PLAYER_2_ID, i, 10);
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}
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});
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assertCombo(PLAYER_1_ID, 1);
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assertCombo(PLAYER_2_ID, 10);
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// Advance to a point where only user player 1's frame changes.
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setTime(500);
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assertCombo(PLAYER_1_ID, 5);
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assertCombo(PLAYER_2_ID, 10);
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// Advance to a point where both user's frame changes.
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setTime(1100);
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assertCombo(PLAYER_1_ID, 11);
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assertCombo(PLAYER_2_ID, 20);
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// Advance user player 2 only to a point where its frame changes.
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setTime(PLAYER_2_ID, 2100);
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assertCombo(PLAYER_1_ID, 11);
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assertCombo(PLAYER_2_ID, 30);
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// Advance both users beyond their last frame
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setTime(101 * 100);
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assertCombo(PLAYER_1_ID, 100);
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assertCombo(PLAYER_2_ID, 100);
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}
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[Test]
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public void TestNoFrames()
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{
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assertCombo(PLAYER_1_ID, 0);
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assertCombo(PLAYER_2_ID, 0);
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}
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private void setTime(double time) => AddStep($"set time {time}", () =>
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{
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foreach (var (_, clock) in clocks)
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clock.CurrentTime = time;
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});
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private void setTime(int userId, double time)
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=> AddStep($"set user {userId} time {time}", () => clocks[userId].CurrentTime = time);
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private void assertCombo(int userId, int expectedCombo)
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=> AddUntilStep($"player {userId} has {expectedCombo} combo", () => this.ChildrenOfType<GameplayLeaderboardScore>().Single(s => s.User?.Id == userId).Combo.Value == expectedCombo);
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private class TestUserLookupCache : UserLookupCache
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{
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protected override Task<User> ComputeValueAsync(int lookup, CancellationToken token = default)
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{
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return Task.FromResult(new User
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{
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Id = lookup,
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Username = $"User {lookup}"
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});
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}
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}
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}
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}
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