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46f2db1712
Without this change, there would be a couple of pixels between each list item where nothing would be hovered. This is a pretty annoying UX which we should be avoiding we possible.
80 lines
2.5 KiB
C#
80 lines
2.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics.Containers;
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using osu.Game.Online.Chat;
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namespace osu.Game.Overlays.Chat.Listing
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{
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public class ChannelListing : VisibilityContainer
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{
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public event Action<Channel>? OnRequestJoin;
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public event Action<Channel>? OnRequestLeave;
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public string SearchTerm
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{
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get => flow.SearchTerm;
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set => flow.SearchTerm = value;
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}
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private SearchContainer<ChannelListingItem> flow = null!;
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; } = null!;
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[BackgroundDependencyLoader]
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private void load()
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{
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colourProvider.Background4,
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},
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new OsuScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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ScrollbarAnchor = Anchor.TopRight,
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Child = flow = new SearchContainer<ChannelListingItem>
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{
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Direction = FillDirection.Vertical,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Padding = new MarginPadding
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{
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Vertical = 13,
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Horizontal = 15,
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},
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},
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},
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};
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}
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public void UpdateAvailableChannels(IEnumerable<Channel> newChannels)
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{
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flow.ChildrenEnumerable = newChannels.Where(c => c.Type == ChannelType.Public)
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.Select(c => new ChannelListingItem(c));
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foreach (var item in flow.Children)
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{
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item.OnRequestJoin += channel => OnRequestJoin?.Invoke(channel);
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item.OnRequestLeave += channel => OnRequestLeave?.Invoke(channel);
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}
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}
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protected override void PopIn() => this.FadeIn();
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protected override void PopOut() => this.FadeOut();
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}
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}
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