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osu-lazer/osu.Game.Rulesets.Taiko/UI/DrawableTaikoJudgement.cs
Dean Herbert b62ed004f2 Remove judgements when deciding a new judgement for a HitObject
Generally happens when rewinding.
2018-03-07 19:14:42 +09:00

51 lines
1.6 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Allocation;
using osu.Game.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Taiko.UI
{
/// <summary>
/// Text that is shown as judgement when a hit object is hit or missed.
/// </summary>
public class DrawableTaikoJudgement : DrawableJudgement
{
/// <summary>
/// Creates a new judgement text.
/// </summary>
/// <param name="judgedObject">The object which is being judged.</param>
/// <param name="judgement">The judgement to visualise.</param>
public DrawableTaikoJudgement(Judgement judgement, DrawableHitObject judgedObject)
: base(judgement, judgedObject)
{
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
switch (Judgement.Result)
{
case HitResult.Good:
Colour = colours.GreenLight;
break;
case HitResult.Great:
Colour = colours.BlueLight;
break;
}
}
protected override void LoadComplete()
{
if (Judgement.IsHit)
this.MoveToY(-100, 500);
base.LoadComplete();
}
}
}