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osu-lazer/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs
2019-12-11 17:25:06 +09:00

57 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Scoring
{
internal class OsuScoreProcessor : ScoreProcessor
{
public OsuScoreProcessor(IBeatmap beatmap)
: base(beatmap)
{
}
private float hpDrainRate;
protected override void ApplyBeatmap(IBeatmap beatmap)
{
base.ApplyBeatmap(beatmap);
hpDrainRate = beatmap.BeatmapInfo.BaseDifficulty.DrainRate;
}
protected override double HealthAdjustmentFactorFor(JudgementResult result)
{
switch (result.Type)
{
case HitResult.Great:
return 10.2 - hpDrainRate;
case HitResult.Good:
return 8 - hpDrainRate;
case HitResult.Meh:
return 4 - hpDrainRate;
// case HitResult.SliderTick:
// return Math.Max(7 - hpDrainRate, 0) * 0.01;
case HitResult.Miss:
return hpDrainRate;
default:
return 0;
}
}
protected override JudgementResult CreateResult(HitObject hitObject, Judgement judgement) => new OsuJudgementResult(hitObject, judgement);
public override HitWindows CreateHitWindows() => new OsuHitWindows();
}
}