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46 lines
1.6 KiB
C#
46 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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namespace osu.Game.Rulesets.Osu.Judgements
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{
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public class OsuSpinnerJudgementResult : OsuJudgementResult
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{
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/// <summary>
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/// The <see cref="Spinner"/>.
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/// </summary>
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public Spinner Spinner => (Spinner)HitObject;
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/// <summary>
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/// The total amount that the spinner was rotated.
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/// </summary>
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public float TotalRotation => History.TotalRotation;
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/// <summary>
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/// Stores the spinning history of the spinner.<br />
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/// Instants of movement deltas may be added or removed from this in order to calculate the total rotation for the spinner.
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/// </summary>
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public readonly SpinnerSpinHistory History = new SpinnerSpinHistory();
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/// <summary>
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/// Time instant at which the spin was started (the first user input which caused an increase in spin).
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/// </summary>
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public double? TimeStarted;
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/// <summary>
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/// Time instant at which the spinner has been completed (the user has executed all required spins).
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/// Will be null if all required spins haven't been completed.
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/// </summary>
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public double? TimeCompleted;
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public OsuSpinnerJudgementResult(HitObject hitObject, Judgement judgement)
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: base(hitObject, judgement)
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{
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}
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}
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}
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