mirror of
https://github.com/ppy/osu.git
synced 2024-12-16 02:03:51 +08:00
434c0d92e4
To avoid further floating-point comparison bugs, remove all usages of Bindable<{float,double}>, replacing them with their Bindable<Float,Double> counterparts.
150 lines
5.1 KiB
C#
150 lines
5.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Textures;
|
|
using osu.Framework.Input.Bindings;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Configuration;
|
|
using osu.Game.Rulesets.Osu.Configuration;
|
|
using osu.Game.Rulesets.UI;
|
|
using osu.Game.Skinning;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Rulesets.Osu.UI.Cursor
|
|
{
|
|
public class OsuCursorContainer : GameplayCursorContainer, IKeyBindingHandler<OsuAction>
|
|
{
|
|
protected override Drawable CreateCursor() => new OsuCursor();
|
|
|
|
protected override Container<Drawable> Content => fadeContainer;
|
|
|
|
private readonly Container<Drawable> fadeContainer;
|
|
|
|
private readonly Bindable<bool> showTrail = new Bindable<bool>(true);
|
|
|
|
private readonly Drawable cursorTrail;
|
|
|
|
public Bindable<float> CursorScale;
|
|
private Bindable<float> userCursorScale;
|
|
private Bindable<bool> autoCursorScale;
|
|
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
|
|
|
|
public OsuCursorContainer()
|
|
{
|
|
InternalChild = fadeContainer = new Container
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Child = cursorTrail = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.CursorTrail), _ => new DefaultCursorTrail(), confineMode: ConfineMode.NoScaling)
|
|
};
|
|
}
|
|
|
|
[BackgroundDependencyLoader(true)]
|
|
private void load(OsuConfigManager config, OsuRulesetConfigManager rulesetConfig, IBindable<WorkingBeatmap> beatmap)
|
|
{
|
|
rulesetConfig?.BindWith(OsuRulesetSetting.ShowCursorTrail, showTrail);
|
|
|
|
this.beatmap.BindTo(beatmap);
|
|
this.beatmap.ValueChanged += _ => calculateScale();
|
|
|
|
userCursorScale = config.GetBindable<float>(OsuSetting.GameplayCursorSize);
|
|
userCursorScale.ValueChanged += _ => calculateScale();
|
|
|
|
autoCursorScale = config.GetBindable<bool>(OsuSetting.AutoCursorSize);
|
|
autoCursorScale.ValueChanged += _ => calculateScale();
|
|
|
|
CursorScale = new BindableFloat();
|
|
CursorScale.ValueChanged += e => ActiveCursor.Scale = cursorTrail.Scale = new Vector2(e.NewValue);
|
|
|
|
calculateScale();
|
|
}
|
|
|
|
private void calculateScale()
|
|
{
|
|
float scale = userCursorScale.Value;
|
|
|
|
if (autoCursorScale.Value && beatmap.Value != null)
|
|
{
|
|
// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
|
|
scale *= 1f - 0.7f * (1f + beatmap.Value.BeatmapInfo.BaseDifficulty.CircleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY;
|
|
}
|
|
|
|
CursorScale.Value = scale;
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
showTrail.BindValueChanged(v => cursorTrail.FadeTo(v.NewValue ? 1 : 0, 200), true);
|
|
}
|
|
|
|
private int downCount;
|
|
|
|
private void updateExpandedState()
|
|
{
|
|
if (downCount > 0)
|
|
(ActiveCursor as OsuCursor)?.Expand();
|
|
else
|
|
(ActiveCursor as OsuCursor)?.Contract();
|
|
}
|
|
|
|
public bool OnPressed(OsuAction action)
|
|
{
|
|
switch (action)
|
|
{
|
|
case OsuAction.LeftButton:
|
|
case OsuAction.RightButton:
|
|
downCount++;
|
|
updateExpandedState();
|
|
break;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public void OnReleased(OsuAction action)
|
|
{
|
|
switch (action)
|
|
{
|
|
case OsuAction.LeftButton:
|
|
case OsuAction.RightButton:
|
|
// Todo: Math.Max() is required as a temporary measure to address https://github.com/ppy/osu-framework/issues/2576
|
|
downCount = Math.Max(0, downCount - 1);
|
|
|
|
if (downCount == 0)
|
|
updateExpandedState();
|
|
break;
|
|
}
|
|
}
|
|
|
|
public override bool HandlePositionalInput => true; // OverlayContainer will set this false when we go hidden, but we always want to receive input.
|
|
|
|
protected override void PopIn()
|
|
{
|
|
fadeContainer.FadeTo(1, 300, Easing.OutQuint);
|
|
ActiveCursor.ScaleTo(CursorScale.Value, 400, Easing.OutQuint);
|
|
}
|
|
|
|
protected override void PopOut()
|
|
{
|
|
fadeContainer.FadeTo(0.05f, 450, Easing.OutQuint);
|
|
ActiveCursor.ScaleTo(CursorScale.Value * 0.8f, 450, Easing.OutQuint);
|
|
}
|
|
|
|
private class DefaultCursorTrail : CursorTrail
|
|
{
|
|
[BackgroundDependencyLoader]
|
|
private void load(TextureStore textures)
|
|
{
|
|
Texture = textures.Get(@"Cursor/cursortrail");
|
|
Scale = new Vector2(1 / Texture.ScaleAdjust);
|
|
}
|
|
}
|
|
}
|
|
}
|