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mirror of https://github.com/ppy/osu.git synced 2024-12-18 00:42:55 +08:00
osu-lazer/osu.Game/Screens/Ranking/CollectionButton.cs
Joseph Madamba aed2b3c7c6 Inherit GrayButton instead
Also fixes hover highlight.
2024-07-27 18:42:49 -07:00

44 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osuTK;
namespace osu.Game.Screens.Ranking
{
public partial class CollectionButton : GrayButton, IHasPopover
{
private readonly BeatmapInfo beatmapInfo;
public CollectionButton(BeatmapInfo beatmapInfo)
: base(FontAwesome.Solid.Book)
{
this.beatmapInfo = beatmapInfo;
Size = new Vector2(50, 30);
TooltipText = "collections";
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Background.Colour = colours.Green;
Action = this.ShowPopover;
}
// use Content for tracking input as some buttons might be temporarily hidden with DisappearToBottom, and they become hidden by moving Content away from screen.
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Content.ReceivePositionalInputAt(screenSpacePos);
public Popover GetPopover() => new CollectionPopover(beatmapInfo);
}
}