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https://github.com/ppy/osu.git
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aed2b3c7c6
Also fixes hover highlight.
44 lines
1.4 KiB
C#
44 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osuTK;
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namespace osu.Game.Screens.Ranking
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{
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public partial class CollectionButton : GrayButton, IHasPopover
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{
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private readonly BeatmapInfo beatmapInfo;
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public CollectionButton(BeatmapInfo beatmapInfo)
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: base(FontAwesome.Solid.Book)
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{
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this.beatmapInfo = beatmapInfo;
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Size = new Vector2(50, 30);
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TooltipText = "collections";
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Background.Colour = colours.Green;
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Action = this.ShowPopover;
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}
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// use Content for tracking input as some buttons might be temporarily hidden with DisappearToBottom, and they become hidden by moving Content away from screen.
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Content.ReceivePositionalInputAt(screenSpacePos);
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public Popover GetPopover() => new CollectionPopover(beatmapInfo);
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}
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}
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