mirror of
https://github.com/ppy/osu.git
synced 2024-12-21 08:32:54 +08:00
86 lines
2.8 KiB
C#
86 lines
2.8 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Audio;
|
|
using osu.Framework.Graphics;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using osu.Game.Graphics.UserInterface;
|
|
|
|
namespace osu.Game.Overlays.Settings.Sections.Audio
|
|
{
|
|
public class AudioDevicesSettings : SettingsSubsection
|
|
{
|
|
protected override string Header => "Devices";
|
|
|
|
private AudioManager audio;
|
|
private SettingsDropdown<string> dropdown;
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(AudioManager audio)
|
|
{
|
|
this.audio = audio;
|
|
}
|
|
|
|
protected override void Dispose(bool isDisposing)
|
|
{
|
|
base.Dispose(isDisposing);
|
|
|
|
if (audio != null)
|
|
{
|
|
audio.OnNewDevice -= onDeviceChanged;
|
|
audio.OnLostDevice -= onDeviceChanged;
|
|
}
|
|
}
|
|
|
|
private void updateItems()
|
|
{
|
|
var deviceItems = new List<string> { string.Empty };
|
|
deviceItems.AddRange(audio.AudioDeviceNames);
|
|
|
|
var preferredDeviceName = audio.AudioDevice.Value;
|
|
if (deviceItems.All(kv => kv != preferredDeviceName))
|
|
deviceItems.Add(preferredDeviceName);
|
|
|
|
// The option dropdown for audio device selection lists all audio
|
|
// device names. Dropdowns, however, may not have multiple identical
|
|
// keys. Thus, we remove duplicate audio device names from
|
|
// the dropdown. BASS does not give us a simple mechanism to select
|
|
// specific audio devices in such a case anyways. Such
|
|
// functionality would require involved OS-specific code.
|
|
dropdown.Items = deviceItems.Distinct().ToList();
|
|
}
|
|
|
|
private void onDeviceChanged(string name) => updateItems();
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
Children = new Drawable[]
|
|
{
|
|
dropdown = new AudioDeviceSettingsDropdown()
|
|
};
|
|
|
|
updateItems();
|
|
|
|
dropdown.Bindable = audio.AudioDevice;
|
|
|
|
audio.OnNewDevice += onDeviceChanged;
|
|
audio.OnLostDevice += onDeviceChanged;
|
|
}
|
|
|
|
private class AudioDeviceSettingsDropdown : SettingsDropdown<string>
|
|
{
|
|
protected override OsuDropdown<string> CreateDropdown() => new AudioDeviceDropdownControl { Items = Items };
|
|
|
|
private class AudioDeviceDropdownControl : DropdownControl
|
|
{
|
|
protected override string GenerateItemText(string item)
|
|
=> string.IsNullOrEmpty(item) ? "Default" : base.GenerateItemText(item);
|
|
}
|
|
}
|
|
}
|
|
}
|