mirror of
https://github.com/ppy/osu.git
synced 2024-12-21 07:53:38 +08:00
66 lines
2.2 KiB
C#
66 lines
2.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Testing;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Rulesets.Osu;
|
|
using osu.Game.Skinning;
|
|
using osu.Game.Storyboards;
|
|
using osu.Game.Storyboards.Drawables;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Tests.Visual.Gameplay
|
|
{
|
|
public class TestSceneDrawableStoryboardSprite : SkinnableTestScene
|
|
{
|
|
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
|
|
|
|
[Cached]
|
|
private Storyboard storyboard { get; set; } = new Storyboard();
|
|
|
|
[Test]
|
|
public void TestSkinSpriteDisallowedByDefault()
|
|
{
|
|
const string lookup_name = "hitcircleoverlay";
|
|
|
|
AddStep("allow skin lookup", () => storyboard.UseSkinSprites = false);
|
|
|
|
AddStep("create sprites", () => SetContents(
|
|
() => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
|
|
|
|
assertSpritesFromSkin(false);
|
|
}
|
|
|
|
[Test]
|
|
public void TestAllowLookupFromSkin()
|
|
{
|
|
const string lookup_name = "hitcircleoverlay";
|
|
|
|
AddStep("allow skin lookup", () => storyboard.UseSkinSprites = true);
|
|
|
|
AddStep("create sprites", () => SetContents(
|
|
() => createSprite(lookup_name, Anchor.Centre, Vector2.Zero)));
|
|
|
|
assertSpritesFromSkin(true);
|
|
}
|
|
|
|
private DrawableStoryboardSprite createSprite(string lookupName, Anchor origin, Vector2 initialPosition)
|
|
=> new DrawableStoryboardSprite(
|
|
new StoryboardSprite(lookupName, origin, initialPosition)
|
|
).With(s =>
|
|
{
|
|
s.LifetimeStart = double.MinValue;
|
|
s.LifetimeEnd = double.MaxValue;
|
|
});
|
|
|
|
private void assertSpritesFromSkin(bool fromSkin) =>
|
|
AddAssert($"sprites are {(fromSkin ? "from skin" : "from storyboard")}",
|
|
() => this.ChildrenOfType<DrawableStoryboardSprite>()
|
|
.All(sprite => sprite.ChildrenOfType<SkinnableSprite>().Any() == fromSkin));
|
|
}
|
|
}
|