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osu-lazer/osu.Game/Screens/Play/HUD/SkinnableElementTargetContainer.cs

29 lines
858 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Skinning;
namespace osu.Game.Screens.Play.HUD
{
public class SkinnableElementTargetContainer : SkinReloadableDrawable, ISkinnableTarget
{
public SkinnableTarget Target { get; }
public SkinnableElementTargetContainer(SkinnableTarget target)
{
Target = target;
}
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
{
base.SkinChanged(skin, allowFallback);
var loadable = skin.GetDrawableComponent(new SkinnableTargetComponent(Target));
ClearInternal();
if (loadable != null)
LoadComponentAsync(loadable, AddInternal);
}
}
}