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osu-lazer/osu.Game.Modes.Taiko/LegacyTaikoReplay.cs
2017-03-24 14:24:10 +09:00

48 lines
1.5 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.IO;
using osu.Framework.Input;
using osu.Game.Input.Handlers;
using OpenTK.Input;
namespace osu.Game.Modes.Taiko
{
public class LegacyTaikoReplay : LegacyReplay
{
protected LegacyTaikoReplay()
{
}
public LegacyTaikoReplay(StreamReader reader)
: base(reader)
{
}
public override ReplayInputHandler CreateInputHandler() => new LegacyTaikoReplayInputHandler(Frames);
private class LegacyTaikoReplayInputHandler : LegacyReplayInputHandler
{
public LegacyTaikoReplayInputHandler(List<LegacyReplayFrame> replayContent)
: base(replayContent)
{
}
public override List<InputState> GetPendingStates() => new List<InputState>
{
new InputState
{
Keyboard = new ReplayKeyboardState(new List<Key>(new[]
{
CurrentFrame?.MouseRight1 == true ? Key.F : Key.Unknown,
CurrentFrame?.MouseRight2 == true ? Key.J : Key.Unknown,
CurrentFrame?.MouseLeft1 == true ? Key.D : Key.Unknown,
CurrentFrame?.MouseLeft2 == true ? Key.K : Key.Unknown
}))
}
};
}
}
}