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141 lines
4.9 KiB
C#
141 lines
4.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Threading.Tasks;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Framework.Statistics;
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using osu.Game.Configuration;
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using osu.Game.Localisation;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Overlays.Settings.Sections.Maintenance;
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using osu.Game.Updater;
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using osu.Game.Utils;
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using SharpCompress.Archives.Zip;
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namespace osu.Game.Overlays.Settings.Sections.General
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{
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public partial class UpdateSettings : SettingsSubsection
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{
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protected override LocalisableString Header => GeneralSettingsStrings.UpdateHeader;
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private SettingsButton checkForUpdatesButton = null!;
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[Resolved]
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private UpdateManager? updateManager { get; set; }
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[Resolved]
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private INotificationOverlay? notifications { get; set; }
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[Resolved]
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private Storage storage { get; set; } = null!;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config, OsuGame? game)
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{
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Add(new SettingsEnumDropdown<ReleaseStream>
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{
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LabelText = GeneralSettingsStrings.ReleaseStream,
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Current = config.GetBindable<ReleaseStream>(OsuSetting.ReleaseStream),
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});
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if (updateManager?.CanCheckForUpdate == true)
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{
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Add(checkForUpdatesButton = new SettingsButton
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{
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Text = GeneralSettingsStrings.CheckUpdate,
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Action = () =>
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{
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checkForUpdatesButton.Enabled.Value = false;
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Task.Run(updateManager.CheckForUpdateAsync).ContinueWith(task => Schedule(() =>
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{
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if (!task.GetResultSafely())
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{
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notifications?.Post(new SimpleNotification
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{
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Text = GeneralSettingsStrings.RunningLatestRelease(game!.Version),
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Icon = FontAwesome.Solid.CheckCircle,
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});
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}
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checkForUpdatesButton.Enabled.Value = true;
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}));
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}
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});
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}
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if (RuntimeInfo.IsDesktop)
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{
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Add(new SettingsButton
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{
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Text = GeneralSettingsStrings.OpenOsuFolder,
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Keywords = new[] { @"logs", @"files", @"access", "directory" },
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Action = () => storage.PresentExternally(),
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});
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Add(new SettingsButton
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{
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Text = GeneralSettingsStrings.ExportLogs,
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Keywords = new[] { @"bug", "report", "logs", "files" },
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Action = () => Task.Run(exportLogs),
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});
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Add(new SettingsButton
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{
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Text = GeneralSettingsStrings.ChangeFolderLocation,
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Action = () => game?.PerformFromScreen(menu => menu.Push(new MigrationSelectScreen()))
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});
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}
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}
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private void exportLogs()
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{
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ProgressNotification notification = new ProgressNotification
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{
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State = ProgressNotificationState.Active,
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Text = "Exporting logs...",
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};
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notifications?.Post(notification);
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const string archive_filename = "exports/compressed-logs.zip";
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try
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{
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GlobalStatistics.OutputToLog();
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Logger.Flush();
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var logStorage = Logger.Storage;
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using (var outStream = storage.CreateFileSafely(archive_filename))
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using (var zip = ZipArchive.Create())
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{
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foreach (string? f in logStorage.GetFiles(string.Empty, "*.log"))
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FileUtils.AttemptOperation(z => z.AddEntry(f, logStorage.GetStream(f), true), zip);
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zip.SaveTo(outStream);
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}
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}
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catch
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{
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notification.State = ProgressNotificationState.Cancelled;
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// cleanup if export is failed or canceled.
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storage.Delete(archive_filename);
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throw;
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}
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notification.CompletionText = "Exported logs! Click to view.";
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notification.CompletionClickAction = () => storage.PresentFileExternally(archive_filename);
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notification.State = ProgressNotificationState.Completed;
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}
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}
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}
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