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osu-lazer/osu.Game/Overlays/Options/Sections/Graphics/DetailOptions.cs
default0 b4f30dd417 Rework OptionDropdowns to be more versatile
The existing OptionDropdown only supported enums and was thus renamed
to OptionEnumDropDown. A new OptionDropdown has been created in its
place to allow binding to arbitrary values, with a set of user-provided
items.
2017-02-06 01:21:26 +01:00

68 lines
2.5 KiB
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Options.Sections.Graphics
{
public class DetailOptions : OptionsSubsection
{
protected override string Header => "Detail Settings";
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
Children = new Drawable[]
{
new OsuCheckbox
{
LabelText = "Snaking in sliders",
Bindable = config.GetBindable<bool>(OsuConfig.SnakingInSliders)
},
new OsuCheckbox
{
LabelText = "Snaking out sliders",
Bindable = config.GetBindable<bool>(OsuConfig.SnakingOutSliders)
},
new OsuCheckbox
{
LabelText = "Background video",
Bindable = config.GetBindable<bool>(OsuConfig.Video)
},
new OsuCheckbox
{
LabelText = "Storyboards",
Bindable = config.GetBindable<bool>(OsuConfig.ShowStoryboard)
},
new OsuCheckbox
{
LabelText = "Combo bursts",
Bindable = config.GetBindable<bool>(OsuConfig.ComboBurst)
},
new OsuCheckbox
{
LabelText = "Hit lighting",
Bindable = config.GetBindable<bool>(OsuConfig.HitLighting)
},
new OsuCheckbox
{
LabelText = "Shaders",
Bindable = config.GetBindable<bool>(OsuConfig.Bloom)
},
new OsuCheckbox
{
LabelText = "Softening filter",
Bindable = config.GetBindable<bool>(OsuConfig.BloomSoftening)
},
new OptionEnumDropDown<ScreenshotFormat>
{
LabelText = "Screenshot",
Bindable = config.GetBindable<ScreenshotFormat>(OsuConfig.ScreenshotFormat)
}
};
}
}
}