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osu-lazer/osu.Game/Overlays/Options/Sections/General/UpdateOptions.cs
default0 b4f30dd417 Rework OptionDropdowns to be more versatile
The existing OptionDropdown only supported enums and was thus renamed
to OptionEnumDropDown. A new OptionDropdown has been created in its
place to allow binding to arbitrary values, with a set of user-provided
items.
2017-02-06 01:21:26 +01:00

38 lines
1.3 KiB
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Platform;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Options.Sections.General
{
public class UpdateOptions : OptionsSubsection
{
protected override string Header => "Updates";
[BackgroundDependencyLoader]
private void load(BasicStorage storage, OsuConfigManager config)
{
Children = new Drawable[]
{
new OptionEnumDropDown<ReleaseStream>
{
LabelText = "Release stream",
Bindable = config.GetBindable<ReleaseStream>(OsuConfig.ReleaseStream),
},
new OptionLabel { Text = "Your osu! is up to date" }, // TODO: map this to reality
new OsuButton
{
RelativeSizeAxes = Axes.X,
Text = "Open osu! folder",
Action = () => storage.OpenInNativeExplorer(),
}
};
}
}
}