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osu-lazer/osu.Game/Overlays/Options/OptionDropdown.cs
default0 b4f30dd417 Rework OptionDropdowns to be more versatile
The existing OptionDropdown only supported enums and was thus renamed
to OptionEnumDropDown. A new OptionDropdown has been created in its
place to allow binding to arbitrary values, with a set of user-provided
items.
2017-02-06 01:21:26 +01:00

98 lines
2.7 KiB
C#

using System;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using System.Collections.Generic;
namespace osu.Game.Overlays.Options
{
public class OptionDropDown<T> : FlowContainer
{
private DropDownMenu<T> dropdown;
private SpriteText text;
public string LabelText
{
get { return text.Text; }
set
{
text.Text = value;
}
}
public Bindable<T> Bindable
{
get { return bindable; }
set
{
if (bindable != null)
bindable.ValueChanged -= Bindable_ValueChanged;
bindable = value;
bindable.ValueChanged += Bindable_ValueChanged;
Bindable_ValueChanged(null, null);
}
}
private Bindable<T> bindable;
void Bindable_ValueChanged(object sender, EventArgs e)
{
dropdown.SelectedValue = bindable.Value;
}
void Dropdown_ValueChanged(object sender, EventArgs e)
{
bindable.Value = dropdown.SelectedValue;
}
protected override void Dispose(bool isDisposing)
{
bindable.ValueChanged -= Bindable_ValueChanged;
dropdown.ValueChanged -= Dropdown_ValueChanged;
base.Dispose(isDisposing);
}
private IEnumerable<KeyValuePair<string, T>> items;
public IEnumerable<KeyValuePair<string, T>> Items
{
get
{
return items;
}
set
{
items = value;
if(dropdown != null)
dropdown.Items = value;
}
}
public OptionDropDown()
{
Items = new KeyValuePair<string, T>[0];
Direction = FlowDirection.VerticalOnly;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Children = new Drawable[]
{
text = new OsuSpriteText {
Alpha = 0,
},
dropdown = new OsuDropDownMenu<T>
{
Margin = new MarginPadding { Top = 5 },
RelativeSizeAxes = Axes.X,
Items = this.Items,
}
};
dropdown.ValueChanged += Dropdown_ValueChanged;
}
}
}