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55 lines
1.8 KiB
C#
55 lines
1.8 KiB
C#
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using osu.Framework.Configuration;
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using osu.Game.Modes.Objects.Drawables;
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namespace osu.Game.Modes
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{
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public abstract class ScoreProcessor
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{
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public virtual Score GetScore() => new Score()
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{
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TotalScore = TotalScore,
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Combo = Combo,
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MaxCombo = HighestCombo,
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Accuracy = Accuracy
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};
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public readonly BindableDouble TotalScore = new BindableDouble { MinValue = 0 };
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public readonly BindableDouble Accuracy = new BindableDouble { MinValue = 0, MaxValue = 1 };
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public readonly BindableInt Combo = new BindableInt();
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public readonly BindableInt HighestCombo = new BindableInt();
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public readonly List<JudgementInfo> Judgements = new List<JudgementInfo>();
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public ScoreProcessor()
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{
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Combo.ValueChanged += delegate { HighestCombo.Value = Math.Max(HighestCombo.Value, Combo.Value); };
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}
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public void AddJudgement(JudgementInfo judgement)
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{
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Judgements.Add(judgement);
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UpdateCalculations(judgement);
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judgement.ComboAtHit = (ulong)Combo.Value;
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}
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/// <summary>
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/// Update any values that potentially need post-processing on a judgement change.
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/// </summary>
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/// <param name="newJudgement">A new JudgementInfo that triggered this calculation. May be null.</param>
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protected abstract void UpdateCalculations(JudgementInfo newJudgement);
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}
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}
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