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92 lines
2.7 KiB
C#
92 lines
2.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Newtonsoft.Json;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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namespace osu.Game.Online.API.Requests.Responses
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{
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public class APIBeatmapSet : BeatmapMetadata // todo: this is a bit wrong...
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{
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[JsonProperty(@"covers")]
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private BeatmapSetOnlineCovers covers { get; set; }
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private int? onlineBeatmapSetID;
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[JsonProperty(@"id")]
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public int? OnlineBeatmapSetID
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{
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get => onlineBeatmapSetID;
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set => onlineBeatmapSetID = value > 0 ? value : null;
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}
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[JsonProperty(@"status")]
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public BeatmapSetOnlineStatus Status { get; set; }
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[JsonProperty(@"preview_url")]
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private string preview { get; set; }
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[JsonProperty(@"play_count")]
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private int playCount { get; set; }
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[JsonProperty(@"favourite_count")]
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private int favouriteCount { get; set; }
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[JsonProperty(@"bpm")]
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private double bpm { get; set; }
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[JsonProperty(@"video")]
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private bool hasVideo { get; set; }
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[JsonProperty(@"storyboard")]
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private bool hasStoryboard { get; set; }
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[JsonProperty(@"submitted_date")]
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private DateTimeOffset submitted { get; set; }
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[JsonProperty(@"ranked_date")]
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private DateTimeOffset? ranked { get; set; }
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[JsonProperty(@"last_updated")]
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private DateTimeOffset lastUpdated { get; set; }
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[JsonProperty(@"user_id")]
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private long creatorId
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{
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set => Author.Id = value;
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}
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[JsonProperty(@"beatmaps")]
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private IEnumerable<APIBeatmap> beatmaps { get; set; }
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public BeatmapSetInfo ToBeatmapSet(RulesetStore rulesets)
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{
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return new BeatmapSetInfo
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{
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OnlineBeatmapSetID = OnlineBeatmapSetID,
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Metadata = this,
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Status = Status,
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OnlineInfo = new BeatmapSetOnlineInfo
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{
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Covers = covers,
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Preview = preview,
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PlayCount = playCount,
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FavouriteCount = favouriteCount,
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BPM = bpm,
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Status = Status,
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HasVideo = hasVideo,
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HasStoryboard = hasStoryboard,
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Submitted = submitted,
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Ranked = ranked,
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LastUpdated = lastUpdated,
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},
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Beatmaps = beatmaps?.Select(b => b.ToBeatmap(rulesets)).ToList(),
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};
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}
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}
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}
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