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osu-lazer/osu.Game/Storyboards/Commands/IStoryboardCommand.cs

41 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Transforms;
namespace osu.Game.Storyboards.Commands
{
public interface IStoryboardCommand
{
/// <summary>
/// The start time of the storyboard command.
/// </summary>
double StartTime { get; }
/// <summary>
/// The end time of the storyboard command.
/// </summary>
double EndTime { get; }
/// <summary>
/// The name of the <see cref="Drawable"/> property affected by this storyboard command.
/// Used to apply initial property values based on the list of commands given in <see cref="StoryboardSprite"/>.
/// </summary>
string PropertyName { get; }
/// <summary>
/// Sets the value of the corresponding property in <see cref="Drawable"/> to the start value of this command.
/// </summary>
/// <param name="d">The target drawable.</param>
void ApplyInitialValue(Drawable d);
/// <summary>
/// Applies the transforms described by this storyboard command to the target drawable.
/// </summary>
/// <param name="d">The target drawable.</param>
/// <returns>The sequence of transforms applied to the target drawable.</returns>
TransformSequence<Drawable> ApplyTransforms(Drawable d);
}
}