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41 lines
1.5 KiB
C#
41 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Transforms;
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namespace osu.Game.Storyboards.Commands
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{
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public interface IStoryboardCommand
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{
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/// <summary>
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/// The start time of the storyboard command.
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/// </summary>
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double StartTime { get; }
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/// <summary>
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/// The end time of the storyboard command.
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/// </summary>
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double EndTime { get; }
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/// <summary>
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/// The name of the <see cref="Drawable"/> property affected by this storyboard command.
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/// Used to apply initial property values based on the list of commands given in <see cref="StoryboardSprite"/>.
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/// </summary>
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string PropertyName { get; }
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/// <summary>
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/// Sets the value of the corresponding property in <see cref="Drawable"/> to the start value of this command.
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/// </summary>
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/// <param name="d">The target drawable.</param>
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void ApplyInitialValue(Drawable d);
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/// <summary>
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/// Applies the transforms described by this storyboard command to the target drawable.
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/// </summary>
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/// <param name="d">The target drawable.</param>
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/// <returns>The sequence of transforms applied to the target drawable.</returns>
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TransformSequence<Drawable> ApplyTransforms(Drawable d);
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}
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}
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