mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 20:22:55 +08:00
123 lines
4.7 KiB
C#
123 lines
4.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Cursor;
|
|
using osu.Framework.Testing;
|
|
using osu.Game.Configuration;
|
|
using osu.Game.Rulesets.Osu.UI;
|
|
using osu.Game.Rulesets.Osu.UI.Cursor;
|
|
using osu.Game.Screens.Play;
|
|
using osu.Game.Tests.Gameplay;
|
|
using osu.Game.Tests.Visual;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Tests
|
|
{
|
|
public partial class TestSceneResumeOverlay : OsuManualInputManagerTestScene
|
|
{
|
|
private ManualOsuInputManager osuInputManager = null!;
|
|
private CursorContainer cursor = null!;
|
|
private ResumeOverlay resume = null!;
|
|
|
|
private bool resumeFired;
|
|
|
|
private OsuConfigManager localConfig = null!;
|
|
|
|
[Cached]
|
|
private GameplayState gameplayState;
|
|
|
|
public TestSceneResumeOverlay()
|
|
{
|
|
gameplayState = TestGameplayState.Create(new OsuRuleset());
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
Dependencies.Cache(localConfig = new OsuConfigManager(LocalStorage));
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
AddSliderStep("cursor size", 0.1f, 2f, 1f, v => localConfig.SetValue(OsuSetting.GameplayCursorSize, v));
|
|
AddSliderStep("circle size", 0f, 10f, 0f, val =>
|
|
{
|
|
gameplayState.Beatmap.Difficulty.CircleSize = val;
|
|
SetUp();
|
|
});
|
|
|
|
AddToggleStep("auto size", v => localConfig.SetValue(OsuSetting.AutoCursorSize, v));
|
|
}
|
|
|
|
[SetUp]
|
|
public void SetUp() => Schedule(loadContent);
|
|
|
|
[TestCase(1)]
|
|
[TestCase(0.5f)]
|
|
[TestCase(2)]
|
|
public void TestResume(float cursorSize)
|
|
{
|
|
AddStep($"set cursor size to {cursorSize}", () => localConfig.SetValue(OsuSetting.GameplayCursorSize, cursorSize));
|
|
|
|
AddStep("move mouse to center", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.Centre));
|
|
AddStep("show", () => resume.Show());
|
|
|
|
AddStep("move mouse away", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.TopLeft));
|
|
AddStep("click", () => osuInputManager.GameClick());
|
|
AddAssert("not dismissed", () => !resumeFired && resume.State.Value == Visibility.Visible);
|
|
|
|
AddStep("move mouse just out of range", () =>
|
|
{
|
|
var resumeOverlay = this.ChildrenOfType<OsuResumeOverlay>().Single();
|
|
var resumeOverlayCursor = resumeOverlay.ChildrenOfType<OsuResumeOverlay.OsuClickToResumeCursor>().Single();
|
|
|
|
Vector2 offset = resumeOverlay.ToScreenSpace(new Vector2(OsuCursor.SIZE / 2)) - resumeOverlay.ToScreenSpace(Vector2.Zero);
|
|
InputManager.MoveMouseTo(resumeOverlayCursor.ScreenSpaceDrawQuad.Centre - offset - new Vector2(1));
|
|
});
|
|
|
|
AddStep("click", () => osuInputManager.GameClick());
|
|
AddAssert("not dismissed", () => !resumeFired && resume.State.Value == Visibility.Visible);
|
|
|
|
AddStep("move mouse just within range", () =>
|
|
{
|
|
var resumeOverlay = this.ChildrenOfType<OsuResumeOverlay>().Single();
|
|
var resumeOverlayCursor = resumeOverlay.ChildrenOfType<OsuResumeOverlay.OsuClickToResumeCursor>().Single();
|
|
|
|
Vector2 offset = resumeOverlay.ToScreenSpace(new Vector2(OsuCursor.SIZE / 2)) - resumeOverlay.ToScreenSpace(Vector2.Zero);
|
|
InputManager.MoveMouseTo(resumeOverlayCursor.ScreenSpaceDrawQuad.Centre - offset + new Vector2(1));
|
|
});
|
|
|
|
AddStep("click", () => osuInputManager.GameClick());
|
|
AddAssert("dismissed", () => resumeFired && resume.State.Value == Visibility.Hidden);
|
|
}
|
|
|
|
private void loadContent()
|
|
{
|
|
Child = osuInputManager = new ManualOsuInputManager(new OsuRuleset().RulesetInfo) { Children = new Drawable[] { cursor = new CursorContainer(), resume = new OsuResumeOverlay { GameplayCursor = cursor }, } };
|
|
|
|
resumeFired = false;
|
|
resume.ResumeAction = () => resumeFired = true;
|
|
}
|
|
|
|
private partial class ManualOsuInputManager : OsuInputManager
|
|
{
|
|
public ManualOsuInputManager(RulesetInfo ruleset)
|
|
: base(ruleset)
|
|
{
|
|
}
|
|
|
|
public void GameClick()
|
|
{
|
|
KeyBindingContainer.TriggerPressed(OsuAction.LeftButton);
|
|
KeyBindingContainer.TriggerReleased(OsuAction.LeftButton);
|
|
}
|
|
}
|
|
}
|
|
}
|