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osu-lazer/osu.Game/Tests/Beatmaps/LegacyBeatmapSkinColourTest.cs
2021-01-19 23:10:15 +01:00

170 lines
6.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.IO.Stores;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Screens.Play;
using osu.Game.Skinning;
using osu.Game.Tests.Visual;
using osuTK.Graphics;
namespace osu.Game.Tests.Beatmaps
{
public abstract class LegacyBeatmapSkinColourTest : ScreenTestScene
{
protected readonly Bindable<bool> BeatmapSkins = new Bindable<bool>();
protected readonly Bindable<bool> BeatmapColours = new Bindable<bool>();
protected ExposedPlayer TestPlayer;
protected WorkingBeatmap TestBeatmap;
public virtual void TestBeatmapComboColours(bool userHasCustomColours, bool useBeatmapSkin) => ConfigureTest(useBeatmapSkin, true, userHasCustomColours);
public virtual void TestBeatmapComboColoursOverride(bool useBeatmapSkin) => ConfigureTest(useBeatmapSkin, false, true);
public virtual void TestBeatmapComboColoursOverrideWithDefaultColours(bool useBeatmapSkin) => ConfigureTest(useBeatmapSkin, false, false);
public virtual void TestBeatmapNoComboColours(bool useBeatmapSkin, bool useBeatmapColour) => ConfigureTest(useBeatmapSkin, useBeatmapColour, false);
public virtual void TestBeatmapNoComboColoursSkinOverride(bool useBeatmapSkin, bool useBeatmapColour) => ConfigureTest(useBeatmapSkin, useBeatmapColour, true);
protected virtual void ConfigureTest(bool useBeatmapSkin, bool useBeatmapColours, bool userHasCustomColours)
{
configureSettings(useBeatmapSkin, useBeatmapColours);
AddStep($"load {(((CustomSkinWorkingBeatmap)TestBeatmap).HasColours ? "coloured " : "")} beatmap", () => TestPlayer = LoadBeatmap(userHasCustomColours));
AddUntilStep("wait for player load", () => TestPlayer.IsLoaded);
}
private void configureSettings(bool beatmapSkins, bool beatmapColours)
{
AddStep($"{(beatmapSkins ? "enable" : "disable")} beatmap skins", () =>
{
BeatmapSkins.Value = beatmapSkins;
});
AddStep($"{(beatmapColours ? "enable" : "disable")} beatmap colours", () =>
{
BeatmapColours.Value = beatmapColours;
});
}
protected virtual ExposedPlayer LoadBeatmap(bool userHasCustomColours)
{
ExposedPlayer player;
Beatmap.Value = TestBeatmap;
LoadScreen(player = CreateTestPlayer(userHasCustomColours));
return player;
}
protected virtual ExposedPlayer CreateTestPlayer(bool userHasCustomColours) => new ExposedPlayer(userHasCustomColours);
protected class ExposedPlayer : Player
{
protected readonly bool UserHasCustomColours;
public ExposedPlayer(bool userHasCustomColours)
: base(new PlayerConfiguration
{
AllowPause = false,
ShowResults = false,
})
{
UserHasCustomColours = userHasCustomColours;
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs<ISkinSource>(new TestSkin(UserHasCustomColours));
return dependencies;
}
public IReadOnlyList<Color4> UsableComboColours =>
GameplayClockContainer.ChildrenOfType<BeatmapSkinProvidingContainer>()
.First()
.GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value;
}
protected class CustomSkinWorkingBeatmap : ClockBackedTestWorkingBeatmap
{
public readonly bool HasColours;
public CustomSkinWorkingBeatmap(IBeatmap beatmap, AudioManager audio, bool hasColours)
: base(beatmap, null, null, audio)
{
HasColours = hasColours;
}
protected override ISkin GetSkin() => new TestBeatmapSkin(BeatmapInfo, HasColours);
}
protected class TestBeatmapSkin : LegacyBeatmapSkin
{
public static Color4[] Colours { get; } =
{
new Color4(50, 100, 150, 255),
new Color4(40, 80, 120, 255),
};
public static readonly Color4 HYPER_DASH_COLOUR = Color4.DarkBlue;
public static readonly Color4 HYPER_DASH_AFTER_IMAGE_COLOUR = Color4.DarkCyan;
public static readonly Color4 HYPER_DASH_FRUIT_COLOUR = Color4.DarkGoldenrod;
public TestBeatmapSkin(BeatmapInfo beatmap, bool hasColours)
: base(beatmap, new ResourceStore<byte[]>(), null)
{
if (hasColours)
{
Configuration.AddComboColours(Colours);
Configuration.CustomColours.Add("HyperDash", HYPER_DASH_COLOUR);
Configuration.CustomColours.Add("HyperDashAfterImage", HYPER_DASH_AFTER_IMAGE_COLOUR);
Configuration.CustomColours.Add("HyperDashFruit", HYPER_DASH_FRUIT_COLOUR);
}
}
}
protected class TestSkin : LegacySkin, ISkinSource
{
public static Color4[] Colours { get; } =
{
new Color4(150, 100, 50, 255),
new Color4(20, 20, 20, 255),
};
public static readonly Color4 HYPER_DASH_COLOUR = Color4.LightBlue;
public static readonly Color4 HYPER_DASH_AFTER_IMAGE_COLOUR = Color4.LightCoral;
public static readonly Color4 HYPER_DASH_FRUIT_COLOUR = Color4.LightCyan;
public TestSkin(bool hasCustomColours)
: base(new SkinInfo(), new ResourceStore<byte[]>(), null, string.Empty)
{
if (hasCustomColours)
{
Configuration.AddComboColours(Colours);
Configuration.CustomColours.Add("HyperDash", HYPER_DASH_COLOUR);
Configuration.CustomColours.Add("HyperDashAfterImage", HYPER_DASH_AFTER_IMAGE_COLOUR);
Configuration.CustomColours.Add("HyperDashFruit", HYPER_DASH_FRUIT_COLOUR);
}
}
public event Action SourceChanged
{
add { }
remove { }
}
}
}
}