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osu-lazer/osu.Game/Screens/OnlinePlay/OnlinePlaySongSelect.cs

125 lines
4.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using Humanizer;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Online.Rooms;
using osu.Game.Overlays.Mods;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.OnlinePlay.Multiplayer;
using osu.Game.Screens.Select;
namespace osu.Game.Screens.OnlinePlay
{
public abstract class OnlinePlaySongSelect : SongSelect, IOnlinePlaySubScreen
{
public string ShortTitle => "song selection";
public override string Title => ShortTitle.Humanize();
public override bool AllowEditing => false;
[Resolved(typeof(Room), nameof(Room.Playlist))]
protected BindableList<PlaylistItem> Playlist { get; private set; }
private readonly Bindable<IReadOnlyList<Mod>> freeMods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
private readonly FreeModSelectOverlay freeModSelectOverlay;
private WorkingBeatmap initialBeatmap;
private RulesetInfo initialRuleset;
private IReadOnlyList<Mod> initialMods;
private bool itemSelected;
protected OnlinePlaySongSelect()
{
Padding = new MarginPadding { Horizontal = HORIZONTAL_OVERFLOW_PADDING };
freeModSelectOverlay = new FreeModSelectOverlay
{
SelectedMods = { BindTarget = freeMods },
IsValidMod = IsValidFreeMod,
};
}
[BackgroundDependencyLoader]
private void load()
{
initialBeatmap = Beatmap.Value;
initialRuleset = Ruleset.Value;
initialMods = Mods.Value.ToList();
freeMods.Value = Playlist.FirstOrDefault()?.AllowedMods.Select(m => m.CreateCopy()).ToArray() ?? Array.Empty<Mod>();
FooterPanels.Add(freeModSelectOverlay);
}
protected sealed override bool OnStart()
{
itemSelected = true;
var item = new PlaylistItem();
item.Beatmap.Value = Beatmap.Value.BeatmapInfo;
item.Ruleset.Value = Ruleset.Value;
item.RequiredMods.Clear();
item.RequiredMods.AddRange(Mods.Value.Select(m => m.CreateCopy()));
item.AllowedMods.Clear();
item.AllowedMods.AddRange(freeMods.Value.Select(m => m.CreateCopy()));
OnSetItem(item);
return true;
}
protected abstract void OnSetItem(PlaylistItem item);
public override bool OnBackButton()
{
if (freeModSelectOverlay.State.Value == Visibility.Visible)
{
freeModSelectOverlay.Hide();
return true;
}
return base.OnBackButton();
}
public override bool OnExiting(IScreen next)
{
if (!itemSelected)
{
Beatmap.Value = initialBeatmap;
Ruleset.Value = initialRuleset;
Mods.Value = initialMods;
}
return base.OnExiting(next);
}
protected override ModSelectOverlay CreateModSelectOverlay() => new SoloModSelectOverlay
{
IsValidMod = IsValidMod
};
protected override IEnumerable<(FooterButton, OverlayContainer)> CreateFooterButtons()
{
var buttons = base.CreateFooterButtons().ToList();
buttons.Insert(buttons.FindIndex(b => b.Item1 is FooterButtonMods) + 1, (new FooterButtonFreeMods { Current = freeMods }, freeModSelectOverlay));
return buttons;
}
protected virtual bool IsValidMod(Mod mod) => !(mod is ModAutoplay) && (mod as MultiMod)?.Mods.Any(mm => mm is ModAutoplay) != true;
protected virtual bool IsValidFreeMod(Mod mod) => IsValidMod(mod);
}
}