mirror of
https://github.com/ppy/osu.git
synced 2024-11-16 00:37:26 +08:00
34 lines
1004 B
C#
34 lines
1004 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Rulesets.Pippidon.Objects;
|
|
using osu.Game.Rulesets.Replays;
|
|
|
|
namespace osu.Game.Rulesets.Pippidon.Replays
|
|
{
|
|
public class PippidonAutoGenerator : AutoGenerator<PippidonReplayFrame>
|
|
{
|
|
public new Beatmap<PippidonHitObject> Beatmap => (Beatmap<PippidonHitObject>)base.Beatmap;
|
|
|
|
public PippidonAutoGenerator(IBeatmap beatmap)
|
|
: base(beatmap)
|
|
{
|
|
}
|
|
|
|
protected override void GenerateFrames()
|
|
{
|
|
Frames.Add(new PippidonReplayFrame());
|
|
|
|
foreach (PippidonHitObject hitObject in Beatmap.HitObjects)
|
|
{
|
|
Frames.Add(new PippidonReplayFrame
|
|
{
|
|
Time = hitObject.StartTime,
|
|
Position = hitObject.Position,
|
|
});
|
|
}
|
|
}
|
|
}
|
|
}
|