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51 lines
1.3 KiB
C#
51 lines
1.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using NUnit.Framework;
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namespace osu.Game.Rulesets.Mania.Tests
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{
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[TestFixture]
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public class ManiaColumnTypeTest
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{
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[TestCase(new[]
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{
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ColumnType.Special
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}, 1)]
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[TestCase(new[]
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{
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ColumnType.Odd,
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ColumnType.Even,
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ColumnType.Even,
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ColumnType.Odd
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}, 4)]
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[TestCase(new[]
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{
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ColumnType.Odd,
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ColumnType.Even,
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ColumnType.Odd,
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ColumnType.Special,
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ColumnType.Odd,
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ColumnType.Even,
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ColumnType.Odd
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}, 7)]
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public void Test(IEnumerable<ColumnType> expected, int columns)
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{
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var definition = new StageDefinition
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{
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Columns = columns
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};
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var results = getResults(definition);
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Assert.AreEqual(expected, results);
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}
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private IEnumerable<ColumnType> getResults(StageDefinition definition)
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{
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for (int i = 0; i < definition.Columns; i++)
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yield return definition.GetTypeOfColumn(i);
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}
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}
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}
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