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44 lines
1.4 KiB
C#
44 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
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using osu.Game.Rulesets.Osu.Objects;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
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{
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public class HitCirclePlacementBlueprint : PlacementBlueprint
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{
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public new HitCircle HitObject => (HitCircle)base.HitObject;
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public HitCirclePlacementBlueprint()
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: base(new HitCircle())
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{
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InternalChild = new HitCirclePiece(HitObject);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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// Fixes a 1-frame position discrepancy due to the first mouse move event happening in the next frame
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HitObject.Position = Parent?.ToLocalSpace(GetContainingInputManager().CurrentState.Mouse.Position) ?? Vector2.Zero;
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}
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protected override bool OnClick(ClickEvent e)
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{
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HitObject.StartTime = EditorClock.CurrentTime;
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EndPlacement();
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return true;
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}
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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HitObject.Position = e.MousePosition;
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return true;
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}
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}
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}
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