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c0b394811f
Hopefully we can keep this at a ScreenSelectionTabControl level, but it may need to be moved to the Editor at some point. I'm leaving that for a future change however, if it's needed.
76 lines
2.4 KiB
C#
76 lines
2.4 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Screens.Edit.Screens;
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using OpenTK;
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namespace osu.Game.Screens.Edit.Menus
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{
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public class ScreenSelectionTabControl : OsuTabControl<EditorScreenMode>
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{
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public ScreenSelectionTabControl()
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{
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AutoSizeAxes = Axes.X;
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RelativeSizeAxes = Axes.Y;
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TabContainer.RelativeSizeAxes &= ~Axes.X;
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TabContainer.AutoSizeAxes = Axes.X;
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TabContainer.Padding = new MarginPadding();
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Add(new Box
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.X,
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Height = 1,
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Colour = Color4.White.Opacity(0.2f),
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});
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Current.Value = EditorScreenMode.Compose;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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AccentColour = colours.Yellow;
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}
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protected override Dropdown<EditorScreenMode> CreateDropdown() => null;
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protected override TabItem<EditorScreenMode> CreateTabItem(EditorScreenMode value) => new TabItem(value);
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private class TabItem : OsuTabItem
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{
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private const float transition_length = 250;
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public TabItem(EditorScreenMode value)
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: base(value)
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{
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Text.Margin = new MarginPadding();
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Text.Anchor = Anchor.CentreLeft;
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Text.Origin = Anchor.CentreLeft;
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}
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protected override void OnActivated()
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{
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base.OnActivated();
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Bar.ScaleTo(new Vector2(1, 5), transition_length, Easing.OutQuint);
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}
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protected override void OnDeactivated()
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{
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base.OnDeactivated();
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Bar.ScaleTo(Vector2.One, transition_length, Easing.OutQuint);
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}
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}
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}
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}
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