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osu-lazer/osu.Game/Screens/Edit/Editor.cs
Dean Herbert 6fa02ce9bb Use internal less
Allows for more dynamic compilation to succeed. No reason for using internal here anyways.
2017-11-01 17:10:54 +09:00

162 lines
5.7 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using osu.Framework.Screens;
using osu.Game.Screens.Backgrounds;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Screens.Edit.Menus;
using osu.Game.Screens.Edit.Components.Timelines.Summary;
using OpenTK;
using osu.Framework.Allocation;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Edit.Screens;
using osu.Game.Screens.Edit.Screens.Compose;
using osu.Game.Screens.Edit.Screens.Design;
namespace osu.Game.Screens.Edit
{
public class Editor : OsuScreen
{
protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg4");
public override bool ShowOverlays => false;
private readonly Box bottomBackground;
private readonly Container screenContainer;
private EditorScreen currentScreen;
public Editor()
{
EditorMenuBar menuBar;
SummaryTimeline timeline;
Children = new[]
{
new Container
{
Name = "Screen container",
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = 40, Bottom = 60 },
Child = screenContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true
}
},
new Container
{
Name = "Top bar",
RelativeSizeAxes = Axes.X,
Height = 40,
Child = menuBar = new EditorMenuBar
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.Both,
Items = new[]
{
new MenuItem("File")
{
Items = new[]
{
new EditorMenuItem("Exit", MenuItemType.Standard, Exit)
}
}
}
}
},
new Container
{
Name = "Bottom bar",
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
Height = 60,
Children = new Drawable[]
{
bottomBackground = new Box { RelativeSizeAxes = Axes.Both },
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = 5, Bottom = 5, Left = 10, Right = 10 },
Child = new FillFlowContainer
{
Name = "Bottom bar",
RelativeSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(10, 0),
Children = new[]
{
timeline = new SummaryTimeline
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Width = 0.65f
}
}
}
}
}
},
};
timeline.Beatmap.BindTo(Beatmap);
menuBar.Mode.ValueChanged += onModeChanged;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
bottomBackground.Colour = colours.Gray2;
}
private void onModeChanged(EditorScreenMode mode)
{
currentScreen?.Exit();
switch (mode)
{
case EditorScreenMode.Compose:
currentScreen = new Compose();
break;
case EditorScreenMode.Design:
currentScreen = new Design();
break;
default:
currentScreen = new EditorScreen();
break;
}
currentScreen.Beatmap.BindTo(Beatmap);
screenContainer.Add(currentScreen);
}
protected override void OnResuming(Screen last)
{
Beatmap.Value.Track?.Stop();
base.OnResuming(last);
}
protected override void OnEntering(Screen last)
{
base.OnEntering(last);
Background.FadeColour(Color4.DarkGray, 500);
Beatmap.Value.Track?.Stop();
}
protected override bool OnExiting(Screen next)
{
Background.FadeColour(Color4.White, 500);
Beatmap.Value.Track?.Start();
return base.OnExiting(next);
}
}
}