1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-06 23:07:44 +08:00
osu-lazer/osu.Game/Online/RealtimeMultiplayer/MultiplayerRoom.cs
2020-12-08 20:43:18 +09:00

53 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
namespace osu.Game.Online.RealtimeMultiplayer
{
[Serializable]
public class MultiplayerRoom
{
private object writeLock = new object();
public long RoomID { get; set; }
public MultiplayerRoomState State { get; set; }
public MultiplayerRoomSettings Settings { get; set; }
private List<MultiplayerRoomUser> users = new List<MultiplayerRoomUser>();
public IReadOnlyList<MultiplayerRoomUser> Users
{
get
{
lock (writeLock)
return users.ToArray();
}
}
public MultiplayerRoomUser Join(int userId)
{
var user = new MultiplayerRoomUser(userId);
lock (writeLock) users.Add(user);
return user;
}
public MultiplayerRoomUser Leave(int userId)
{
lock (writeLock)
{
var user = users.Find(u => u.UserID == userId);
if (user == null)
return null;
users.Remove(user);
return user;
}
}
}
}