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53 lines
1.3 KiB
C#
53 lines
1.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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namespace osu.Game.Online.RealtimeMultiplayer
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{
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[Serializable]
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public class MultiplayerRoom
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{
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private object writeLock = new object();
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public long RoomID { get; set; }
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public MultiplayerRoomState State { get; set; }
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public MultiplayerRoomSettings Settings { get; set; }
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private List<MultiplayerRoomUser> users = new List<MultiplayerRoomUser>();
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public IReadOnlyList<MultiplayerRoomUser> Users
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{
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get
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{
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lock (writeLock)
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return users.ToArray();
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}
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}
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public MultiplayerRoomUser Join(int userId)
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{
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var user = new MultiplayerRoomUser(userId);
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lock (writeLock) users.Add(user);
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return user;
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}
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public MultiplayerRoomUser Leave(int userId)
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{
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lock (writeLock)
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{
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var user = users.Find(u => u.UserID == userId);
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if (user == null)
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return null;
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users.Remove(user);
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return user;
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}
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}
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}
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}
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