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osu-lazer/osu.Game/Rulesets/Edit/ExpandingToolboxContainer.cs
Dean Herbert b325f0ee0b Combine editor toolbox container implementation and fix input blocking
Until now, toolbox scroll areas would block input from arriving behind
them, even when no visible element was clicked.

In addition, clicking on a button inside a toolbox would still send a
`MouseDown` event to things behind it. Specifically, the editor's
`HitObjectComposer` would receive these events and also place objects
when the user does not expect them to be placed.

This fixes another regression that occurred due to `ScrollContainer`s no
longer blocking input theirselves.
2022-05-04 17:41:30 +09:00

35 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Containers;
using osuTK;
namespace osu.Game.Rulesets.Edit
{
public class ExpandingToolboxContainer : ExpandingContainer
{
protected override double HoverExpansionDelay => 250;
public ExpandingToolboxContainer(float contractedWidth, float expandedWidth)
: base(contractedWidth, expandedWidth)
{
RelativeSizeAxes = Axes.Y;
FillFlow.Spacing = new Vector2(10);
}
protected override bool ReceivePositionalInputAtSubTree(Vector2 screenSpacePos) => base.ReceivePositionalInputAtSubTree(screenSpacePos) && anyToolboxHovered(screenSpacePos);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => base.ReceivePositionalInputAt(screenSpacePos) && anyToolboxHovered(screenSpacePos);
private bool anyToolboxHovered(Vector2 screenSpacePos) => FillFlow.Children.Any(d => d.ScreenSpaceDrawQuad.Contains(screenSpacePos));
protected override bool OnMouseDown(MouseDownEvent e) => true;
protected override bool OnClick(ClickEvent e) => true;
}
}