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62 lines
2.0 KiB
C#
62 lines
2.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Game.Beatmaps;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Rulesets;
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using osu.Game.Screens.Multi;
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using osu.Game.Users;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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public abstract class RoomManagerTestScene : MultiplayerTestScene
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{
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[Cached(Type = typeof(IRoomManager))]
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protected TestRoomManager RoomManager { get; } = new TestRoomManager();
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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AddStep("clear rooms", () => RoomManager.Rooms.Clear());
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}
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protected void AddRooms(int count, RulesetInfo ruleset = null)
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{
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AddStep("add rooms", () =>
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{
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for (int i = 0; i < count; i++)
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{
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var room = new Room
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{
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RoomID = { Value = i },
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Name = { Value = $"Room {i}" },
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Host = { Value = new User { Username = "Host" } },
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EndDate = { Value = DateTimeOffset.Now + TimeSpan.FromSeconds(10) },
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Category = { Value = i % 2 == 0 ? RoomCategory.Spotlight : RoomCategory.Normal }
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};
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if (ruleset != null)
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{
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room.Playlist.Add(new PlaylistItem
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{
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Ruleset = { Value = ruleset },
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Beatmap =
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{
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Value = new BeatmapInfo
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{
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Metadata = new BeatmapMetadata()
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}
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}
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});
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}
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RoomManager.Rooms.Add(room);
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}
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});
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}
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}
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}
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