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osu-lazer/osu.Game/Screens/OnlinePlay/Match/Components/MatchChatDisplay.cs

54 lines
1.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Online.Chat;
using osu.Game.Online.Rooms;
namespace osu.Game.Screens.OnlinePlay.Match.Components
{
public class MatchChatDisplay : StandAloneChatDisplay
{
private readonly IBindable<int> channelId = new Bindable<int>();
[Resolved(CanBeNull = true)]
private ChannelManager channelManager { get; set; }
private readonly Room room;
private readonly bool leaveChannelOnDispose;
public MatchChatDisplay(Room room, bool leaveChannelOnDispose = true)
: base(true)
{
this.room = room;
this.leaveChannelOnDispose = leaveChannelOnDispose;
}
protected override void LoadComplete()
{
base.LoadComplete();
// Required for the time being since this component is created prior to the room being joined.
channelId.BindTo(room.ChannelId);
channelId.BindValueChanged(_ => updateChannel(), true);
}
private void updateChannel()
{
if (room.RoomID.Value == null || channelId.Value == 0)
return;
Channel.Value = channelManager?.JoinChannel(new Channel { Id = channelId.Value, Type = ChannelType.Multiplayer, Name = $"#lazermp_{room.RoomID.Value}" });
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (leaveChannelOnDispose)
channelManager?.LeaveChannel(Channel.Value);
}
}
}