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osu-lazer/osu.Game/Graphics/UserInterface/HoverSampleDebounceComponent.cs

46 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Game.Configuration;
namespace osu.Game.Graphics.UserInterface
{
/// <summary>
/// Handles debouncing hover sounds at a global level to ensure the effects are not overwhelming.
/// </summary>
public abstract class HoverSampleDebounceComponent : CompositeDrawable
{
private Bindable<double?> lastPlaybackTime;
[BackgroundDependencyLoader]
private void load(AudioManager audio, SessionStatics statics)
{
lastPlaybackTime = statics.GetBindable<double?>(Static.LastHoverSoundPlaybackTime);
}
protected override bool OnHover(HoverEvent e)
{
// hover sounds shouldn't be played during scroll operations.
if (e.HasAnyButtonPressed)
return false;
bool enoughTimePassedSinceLastPlayback = !lastPlaybackTime.Value.HasValue || Time.Current - lastPlaybackTime.Value >= OsuGameBase.SAMPLE_DEBOUNCE_TIME;
if (enoughTimePassedSinceLastPlayback)
{
PlayHoverSample();
lastPlaybackTime.Value = Time.Current;
}
return false;
}
public abstract void PlayHoverSample();
}
}