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osu-lazer/osu.Game/Beatmaps/BeatmapMetadata.cs
2022-01-12 17:49:10 +09:00

61 lines
1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using Newtonsoft.Json;
using osu.Framework.Testing;
using osu.Game.Models;
using osu.Game.Users;
using Realms;
#nullable enable
namespace osu.Game.Beatmaps
{
[ExcludeFromDynamicCompile]
[Serializable]
[MapTo("BeatmapMetadata")]
public class BeatmapMetadata : RealmObject, IBeatmapMetadataInfo
{
public string Title { get; set; } = string.Empty;
[JsonProperty("title_unicode")]
public string TitleUnicode { get; set; } = string.Empty;
public string Artist { get; set; } = string.Empty;
[JsonProperty("artist_unicode")]
public string ArtistUnicode { get; set; } = string.Empty;
public RealmUser Author { get; set; } = new RealmUser(); // TODO: not sure we want to initialise this only to have it overwritten by retrieval.
public string Source { get; set; } = string.Empty;
[JsonProperty(@"tags")]
public string Tags { get; set; } = string.Empty;
/// <summary>
/// The time in milliseconds to begin playing the track for preview purposes.
/// If -1, the track should begin playing at 40% of its length.
/// </summary>
public int PreviewTime { get; set; }
public string AudioFile { get; set; } = string.Empty;
public string BackgroundFile { get; set; } = string.Empty;
IUser IBeatmapMetadataInfo.Author => Author;
#region Compatibility properties
public string AuthorString
{
get => Author.Username;
set => Author.Username = value;
}
#endregion
public override string ToString() => this.GetDisplayTitle();
}
}