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osu-lazer/osu.Desktop.VisualTests/Tests/TestCaseChatDisplay.cs
2016-10-12 16:01:23 +09:00

137 lines
4.1 KiB
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.GameModes.Testing;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Threading;
using osu.Game;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.Chat;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Graphics.Sprites;
using osu.Game.Online.Chat.Display.osu.Online.Social;
using osu.Framework;
namespace osu.Desktop.Tests
{
class TestCaseChatDisplay : TestCase
{
private ScheduledDelegate messageRequest;
public override string Name => @"Chat";
public override string Description => @"Testing API polling";
private List<Channel> channels = new List<Channel>();
private FlowContainer flow;
private Scheduler scheduler = new Scheduler();
private APIAccess api;
private long? lastMessageId;
public override void Load(BaseGame game)
{
base.Load(game);
api = ((OsuGameBase)game).API;
}
public override void Reset()
{
base.Reset();
lastMessageId = null;
if (api.State != APIAccess.APIState.Online)
api.OnStateChange += delegate { initializeChannels(); };
else
initializeChannels();
Add(new ScrollContainer()
{
Size = new Vector2(1, 0.5f),
Children = new Drawable[]
{
flow = new FlowContainer
{
Direction = FlowDirection.VerticalOnly,
RelativeSizeAxes = Axes.X,
LayoutDuration = 100,
LayoutEasing = EasingTypes.Out,
Spacing = new Vector2(1, 1)
}
}
});
}
protected override void Update()
{
scheduler.Update();
base.Update();
}
private void initializeChannels()
{
if (api.State != APIAccess.APIState.Online)
return;
messageRequest?.Cancel();
ListChannelsRequest req = new ListChannelsRequest();
req.Success += delegate (List<Channel> channels)
{
this.channels = channels;
messageRequest = scheduler.AddDelayed(requestNewMessages, 1000, true);
};
api.Queue(req);
}
private void requestNewMessages()
{
messageRequest.Wait();
Channel channel = channels.Find(c => c.Name == "#osu");
GetMessagesRequest gm = new GetMessagesRequest(new List<Channel> { channel }, lastMessageId);
gm.Success += delegate (List<Message> messages)
{
foreach (Message m in messages)
{
//m.LineWidth = this.Size.X; //this is kinda ugly.
//m.Drawable.Depth = m.Id;
//m.Drawable.FadeInFromZero(800);
//flow.Add(m.Drawable);
//if (osu.Messages.Count > 50)
//{
// osu.Messages[0].Drawable.Expire();
// osu.Messages.RemoveAt(0);
//}
flow.Add(new ChatLine(m));
channel.Messages.Add(m);
}
lastMessageId = messages.LastOrDefault()?.Id ?? lastMessageId;
Debug.Write("success!");
messageRequest.Continue();
};
gm.Failure += delegate
{
Debug.Write("failure!");
messageRequest.Continue();
};
api.Queue(gm);
}
}
}