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osu-lazer/osu.Game/Overlays/VolumeOverlay.cs
2019-10-03 19:15:37 +09:00

190 lines
6.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Threading;
using osu.Game.Graphics;
using osu.Game.Input.Bindings;
using osu.Game.Overlays.Volume;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays
{
public class VolumeOverlay : OverlayContainer
{
private const float offset = 10;
private VolumeMeter volumeMeterMaster;
private VolumeMeter volumeMeterEffect;
private VolumeMeter volumeMeterMusic;
private MuteButton muteButton;
protected override bool BlockPositionalInput => false;
private readonly BindableDouble muteAdjustment = new BindableDouble();
private readonly Bindable<bool> isMuted = new Bindable<bool>();
public Bindable<bool> IsMuted => isMuted;
[BackgroundDependencyLoader]
private void load(AudioManager audio, OsuColour colours)
{
AutoSizeAxes = Axes.X;
RelativeSizeAxes = Axes.Y;
AddRange(new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Y,
Width = 300,
Colour = ColourInfo.GradientHorizontal(Color4.Black.Opacity(0.75f), Color4.Black.Opacity(0))
},
new FillFlowContainer
{
Direction = FillDirection.Vertical,
AutoSizeAxes = Axes.Both,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Spacing = new Vector2(0, offset),
Margin = new MarginPadding { Left = offset },
Children = new Drawable[]
{
volumeMeterEffect = new VolumeMeter("EFFECTS", 125, colours.BlueDarker)
{
Margin = new MarginPadding { Top = 100 + MuteButton.HEIGHT } //to counter the mute button and re-center the volume meters
},
volumeMeterMaster = new VolumeMeter("MASTER", 150, colours.PinkDarker),
volumeMeterMusic = new VolumeMeter("MUSIC", 125, colours.BlueDarker),
muteButton = new MuteButton
{
Margin = new MarginPadding { Top = 100 },
Current = { BindTarget = isMuted }
}
}
},
});
volumeMeterMaster.Bindable.BindTo(audio.Volume);
volumeMeterEffect.Bindable.BindTo(audio.VolumeSample);
volumeMeterMusic.Bindable.BindTo(audio.VolumeTrack);
isMuted.BindValueChanged(muted =>
{
if (muted.NewValue)
audio.AddAdjustment(AdjustableProperty.Volume, muteAdjustment);
else
audio.RemoveAdjustment(AdjustableProperty.Volume, muteAdjustment);
});
}
protected override void LoadComplete()
{
base.LoadComplete();
volumeMeterMaster.Bindable.ValueChanged += _ => Show();
volumeMeterEffect.Bindable.ValueChanged += _ => Show();
volumeMeterMusic.Bindable.ValueChanged += _ => Show();
muteButton.Current.ValueChanged += _ => Show();
}
public bool Adjust(GlobalAction action, float amount = 1, bool isPrecise = false)
{
if (!IsLoaded) return false;
switch (action)
{
case GlobalAction.DecreaseVolume:
if (State.Value == Visibility.Hidden)
Show();
else if (volumeMeterMusic.IsHovered)
volumeMeterMusic.Decrease(amount, isPrecise);
else if (volumeMeterEffect.IsHovered)
volumeMeterEffect.Decrease(amount, isPrecise);
else
volumeMeterMaster.Decrease(amount, isPrecise);
return true;
case GlobalAction.IncreaseVolume:
if (State.Value == Visibility.Hidden)
Show();
else if (volumeMeterMusic.IsHovered)
volumeMeterMusic.Increase(amount, isPrecise);
else if (volumeMeterEffect.IsHovered)
volumeMeterEffect.Increase(amount, isPrecise);
else
volumeMeterMaster.Increase(amount, isPrecise);
return true;
case GlobalAction.ToggleMute:
Show();
muteButton.Current.Value = !muteButton.Current.Value;
return true;
}
return false;
}
private ScheduledDelegate popOutDelegate;
public override void Show()
{
if (State.Value == Visibility.Visible)
schedulePopOut();
base.Show();
}
protected override void PopIn()
{
ClearTransforms();
this.FadeIn(100);
schedulePopOut();
}
protected override void PopOut()
{
this.FadeOut(100);
}
protected override bool OnMouseMove(MouseMoveEvent e)
{
// keep the scheduled event correctly timed as long as we have movement.
schedulePopOut();
return base.OnMouseMove(e);
}
protected override bool OnHover(HoverEvent e)
{
schedulePopOut();
return true;
}
protected override void OnHoverLost(HoverLostEvent e)
{
schedulePopOut();
base.OnHoverLost(e);
}
private void schedulePopOut()
{
popOutDelegate?.Cancel();
this.Delay(1000).Schedule(() =>
{
if (!IsHovered)
Hide();
}, out popOutDelegate);
}
}
}