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40 lines
1.3 KiB
C#
40 lines
1.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Osu.Objects
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{
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public class SliderTick : OsuHitObject
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{
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public int SpanIndex { get; set; }
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public double SpanStartTime { get; set; }
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protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
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{
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base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
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double offset;
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if (SpanIndex > 0)
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// Adding 200 to include the offset stable used.
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// This is so on repeats ticks don't appear too late to be visually processed by the player.
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offset = 200;
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else
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offset = TimeFadeIn * 0.66f;
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TimePreempt = (StartTime - SpanStartTime) / 2 + offset;
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}
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protected override HitWindows CreateHitWindows() => HitWindows.Empty;
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public override Judgement CreateJudgement() => new SliderTickJudgement();
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}
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}
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