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47 lines
1.5 KiB
C#
47 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using Newtonsoft.Json;
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using osu.Game.Rulesets.Difficulty;
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namespace osu.Game.Rulesets.Taiko.Difficulty
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{
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public class TaikoDifficultyAttributes : DifficultyAttributes
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{
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[JsonProperty("stamina_strain")]
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public double StaminaStrain { get; set; }
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[JsonProperty("rhythm_strain")]
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public double RhythmStrain { get; set; }
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[JsonProperty("colour_strain")]
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public double ColourStrain { get; set; }
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[JsonProperty("approach_rate")]
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public double ApproachRate { get; set; }
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[JsonProperty("great_hit_window")]
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public double GreatHitWindow { get; set; }
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public override IEnumerable<(int attributeId, object value)> ToDatabaseAttributes()
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{
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foreach (var v in base.ToDatabaseAttributes())
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yield return v;
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yield return (ATTRIB_ID_MAX_COMBO, MaxCombo);
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yield return (ATTRIB_ID_STRAIN, StarRating);
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yield return (ATTRIB_ID_GREAT_HIT_WINDOW, GreatHitWindow);
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}
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public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values)
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{
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base.FromDatabaseAttributes(values);
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MaxCombo = (int)values[ATTRIB_ID_MAX_COMBO];
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StarRating = values[ATTRIB_ID_STRAIN];
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GreatHitWindow = values[ATTRIB_ID_GREAT_HIT_WINDOW];
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}
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}
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}
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