mirror of
https://github.com/ppy/osu.git
synced 2024-11-18 08:52:54 +08:00
55 lines
2.8 KiB
C#
55 lines
2.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
namespace osu.Game.Rulesets.UI.Scrolling.Algorithms
|
|
{
|
|
public interface IScrollAlgorithm
|
|
{
|
|
/// <summary>
|
|
/// Given a point in time, computes the time at which it enters the time range.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// E.g. For a constant time range of 5000ms, the time at which t=7000ms enters the time range is 2000ms.
|
|
/// </remarks>
|
|
/// <param name="time">The point in time.</param>
|
|
/// <param name="timeRange">The amount of visible time.</param>
|
|
/// <returns>The time at which <paramref name="time"/> enters <paramref name="timeRange"/>.</returns>
|
|
double GetDisplayStartTime(double time, double timeRange);
|
|
|
|
/// <summary>
|
|
/// Computes the spatial length within a start and end time.
|
|
/// </summary>
|
|
/// <param name="startTime">The start time.</param>
|
|
/// <param name="endTime">The end time.</param>
|
|
/// <param name="timeRange">The amount of visible time.</param>
|
|
/// <param name="scrollLength">The absolute spatial length through <paramref name="timeRange"/>.</param>
|
|
/// <returns>The absolute spatial length.</returns>
|
|
float GetLength(double startTime, double endTime, double timeRange, float scrollLength);
|
|
|
|
/// <summary>
|
|
/// Given the current time, computes the spatial position of a point in time.
|
|
/// </summary>
|
|
/// <param name="time">The time to compute the spatial position of.</param>
|
|
/// <param name="currentTime">The current time.</param>
|
|
/// <param name="timeRange">The amount of visible time.</param>
|
|
/// <param name="scrollLength">The absolute spatial length through <paramref name="timeRange"/>.</param>
|
|
/// <returns>The absolute spatial position.</returns>
|
|
float PositionAt(double time, double currentTime, double timeRange, float scrollLength);
|
|
|
|
/// <summary>
|
|
/// Computes the time which brings a point to a provided spatial position given the current time.
|
|
/// </summary>
|
|
/// <param name="position">The absolute spatial position.</param>
|
|
/// <param name="currentTime">The current time.</param>
|
|
/// <param name="timeRange">The amount of visible time.</param>
|
|
/// <param name="scrollLength">The absolute spatial length through <paramref name="timeRange"/>.</param>
|
|
/// <returns>The time at which <see cref="PositionAt(double,double,double,float)"/> == <paramref name="position"/>.</returns>
|
|
double TimeAt(float position, double currentTime, double timeRange, float scrollLength);
|
|
|
|
/// <summary>
|
|
/// Resets this <see cref="IScrollAlgorithm"/> to a default state.
|
|
/// </summary>
|
|
void Reset();
|
|
}
|
|
}
|