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7c88a1c6de
`IHasComboColours` was already mutable (via a strange `AddComboColours()` method) and exposing a straight list is easier to work with. `IHasCustomColours` is also similarly externally mutable (in a way which is not easily removable).
53 lines
1.7 KiB
C#
53 lines
1.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Beatmaps.Formats;
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using osuTK.Graphics;
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namespace osu.Game.Skinning
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{
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/// <summary>
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/// An empty skin configuration.
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/// </summary>
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public class SkinConfiguration : IHasComboColours, IHasCustomColours
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{
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public readonly SkinInfo SkinInfo = new SkinInfo();
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/// <summary>
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/// Whether to allow <see cref="DefaultComboColours"/> as a fallback list for when no combo colours are provided.
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/// </summary>
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internal bool AllowDefaultComboColoursFallback = true;
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public static List<Color4> DefaultComboColours { get; } = new List<Color4>
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{
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new Color4(255, 192, 0, 255),
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new Color4(0, 202, 0, 255),
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new Color4(18, 124, 255, 255),
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new Color4(242, 24, 57, 255),
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};
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public List<Color4> CustomComboColours { get; set; } = new List<Color4>();
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public IReadOnlyList<Color4> ComboColours
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{
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get
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{
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if (CustomComboColours.Count > 0)
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return CustomComboColours;
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if (AllowDefaultComboColoursFallback)
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return DefaultComboColours;
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return null;
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}
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}
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void IHasComboColours.AddComboColours(params Color4[] colours) => CustomComboColours.AddRange(colours);
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public Dictionary<string, Color4> CustomColours { get; } = new Dictionary<string, Color4>();
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public readonly Dictionary<string, string> ConfigDictionary = new Dictionary<string, string>();
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}
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}
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