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39 lines
1.4 KiB
C#
39 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Beatmaps
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{
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/// <summary>
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/// Provides functionality to convert a <see cref="IBeatmap"/> for a <see cref="Ruleset"/>.
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/// </summary>
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public interface IBeatmapConverter
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{
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/// <summary>
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/// Invoked when a <see cref="HitObject"/> has been converted.
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/// The first argument contains the <see cref="HitObject"/> that was converted.
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/// The second argument contains the <see cref="HitObject"/>s that were output from the conversion process.
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/// </summary>
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event Action<HitObject, IEnumerable<HitObject>> ObjectConverted;
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IBeatmap Beatmap { get; }
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/// <summary>
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/// Whether <see cref="Beatmap"/> can be converted by this <see cref="IBeatmapConverter"/>.
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/// </summary>
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bool CanConvert();
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/// <summary>
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/// Converts <see cref="Beatmap"/>.
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/// </summary>
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/// <param name="cancellationToken">The cancellation token.</param>
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/// <returns>The converted Beatmap.</returns>
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IBeatmap Convert(CancellationToken cancellationToken = default);
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}
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}
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