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39 lines
1.7 KiB
C#
39 lines
1.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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using osu.Game.Input.Bindings;
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using osu.Game.Localisation;
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namespace osu.Game.Overlays.Settings.Sections.Input
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{
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public partial class GlobalKeyBindingsSection : SettingsSection
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{
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public override Drawable CreateIcon() => new SpriteIcon
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{
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Icon = FontAwesome.Solid.Globe
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};
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public override LocalisableString Header => InputSettingsStrings.GlobalKeyBindingHeader;
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[BackgroundDependencyLoader]
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private void load()
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{
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AddRange(new[]
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{
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new GlobalKeyBindingsSubsection(string.Empty, GlobalActionCategory.General),
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new GlobalKeyBindingsSubsection(InputSettingsStrings.OverlaysSection, GlobalActionCategory.Overlays),
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new GlobalKeyBindingsSubsection(InputSettingsStrings.AudioSection, GlobalActionCategory.AudioControl),
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new GlobalKeyBindingsSubsection(InputSettingsStrings.SongSelectSection, GlobalActionCategory.SongSelect),
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new GlobalKeyBindingsSubsection(InputSettingsStrings.InGameSection, GlobalActionCategory.InGame),
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new GlobalKeyBindingsSubsection(InputSettingsStrings.ReplaySection, GlobalActionCategory.Replay),
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new GlobalKeyBindingsSubsection(InputSettingsStrings.EditorSection, GlobalActionCategory.Editor),
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new GlobalKeyBindingsSubsection(InputSettingsStrings.EditorTestPlaySection, GlobalActionCategory.EditorTestPlay),
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});
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}
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}
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}
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