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StanR b1227e1f12 Aim strain influence reduction (#36792)
Currently, live aim evaluation prioritizes high bpms with lower
distances over low bpms with higher distances, something you may have
heard colloquially called "d/t^2" in here. This creates an inherent DT
advantage / NM & HR disadvantage in the average aim case.

This change makes it so the evaluation is nudged closer to the ideal
distance/time aim evaluation. In practice, higher spacing (distance)
and/or slower jumps should generally see a buff, lower spacing
(distance) and/or faster jumps should generally see a nerf. This
includes some 3-mod scores as HR spacing is underweighted regardless of
bpm.

It also affects streams the same way, where faster high bpm low spacing
streams (speedflow) are nerfed and high spacing low bpm streams are
buffed.

As a disclaimer: this isn't a complete fix, it is moreso a step in the
right direction (hence, a Nudge, per se) towards the ideal d/t world.
This also doesn't change anything angle-related so high-spacing farm
maps will gain pp - this will be addressed separately after this change.


https://pp.huismetbenen.nl/rankings/players/reduce-strain-influence

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Co-authored-by: James Wilson <tsunyoku@gmail.com>
b1227e1f12 · 2026-03-02 23:38:32 +00:00
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