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osu-lazer/osu.Game.Rulesets.Taiko/Objects/Drawables/Pieces/TickPiece.cs
2018-11-20 17:14:59 +09:00

66 lines
1.8 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Graphics.Shapes;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
{
public class TickPiece : TaikoPiece
{
/// <summary>
/// Any tick that is not the first for a drumroll is not filled, but is instead displayed
/// as a hollow circle. This is what controls the border width of that circle.
/// </summary>
private const float tick_border_width = 5;
/// <summary>
/// The size of a tick.
/// </summary>
private const float tick_size = 0.35f;
private bool filled;
public bool Filled
{
get { return filled; }
set
{
filled = value;
fillBox.Alpha = filled ? 1 : 0;
}
}
private readonly Box fillBox;
public TickPiece()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
FillMode = FillMode.Fit;
Size = new Vector2(tick_size);
Add(new CircularContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderThickness = tick_border_width,
BorderColour = Color4.White,
Children = new[]
{
fillBox = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
}
});
}
}
}