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osu-lazer/osu.Game.Rulesets.Mania/Objects/ManiaHitObject.cs
2023-06-24 01:00:03 +09:00

33 lines
892 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Objects
{
public abstract class ManiaHitObject : HitObject, IHasColumn, IHasXPosition
{
private HitObjectProperty<int> column;
public Bindable<int> ColumnBindable => column.Bindable;
public virtual int Column
{
get => column.Value;
set => column.Value = value;
}
protected override HitWindows CreateHitWindows() => new ManiaHitWindows();
#region LegacyBeatmapEncoder
float IHasXPosition.X => Column;
#endregion
}
}