1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-16 22:22:54 +08:00
osu-lazer/osu.Game/Overlays/Options/CheckBoxOption.cs
2016-12-06 19:07:15 +09:00

223 lines
6.7 KiB
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Graphics.UserInterface;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Input;
namespace osu.Game.Overlays.Options
{
public class CheckBoxOption : CheckBox
{
private Bindable<bool> bindable;
public Bindable<bool> Bindable
{
set
{
if (bindable != null)
bindable.ValueChanged -= bindableValueChanged;
bindable = value;
if (bindable != null)
{
bool state = State == CheckBoxState.Checked;
if (state != bindable.Value)
State = bindable.Value ? CheckBoxState.Checked : CheckBoxState.Unchecked;
bindable.ValueChanged += bindableValueChanged;
}
}
}
public Color4 CheckedColor { get; set; } = Color4.Cyan;
public Color4 UncheckedColor { get; set; } = Color4.White;
public int FadeDuration { get; set; }
public string LabelText
{
get { return labelSpriteText?.Text; }
set
{
if (labelSpriteText != null)
labelSpriteText.Text = value;
}
}
public MarginPadding LabelPadding
{
get { return labelSpriteText?.Padding ?? new MarginPadding(); }
set
{
if (labelSpriteText != null)
labelSpriteText.Padding = value;
}
}
private Light light;
private SpriteText labelSpriteText;
private AudioSample sampleChecked;
private AudioSample sampleUnchecked;
public CheckBoxOption()
{
AutoSizeAxes = Axes.Y;
RelativeSizeAxes = Axes.X;
Children = new Drawable[]
{
labelSpriteText = new SpriteText(),
light = new Light()
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Margin = new MarginPadding { Right = 5 },
}
};
}
private void bindableValueChanged(object sender, EventArgs e)
{
State = bindable.Value ? CheckBoxState.Checked : CheckBoxState.Unchecked;
}
protected override void Dispose(bool isDisposing)
{
if (bindable != null)
bindable.ValueChanged -= bindableValueChanged;
base.Dispose(isDisposing);
}
protected override bool OnHover(InputState state)
{
light.Glowing = true;
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
light.Glowing = false;
base.OnHoverLost(state);
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
sampleChecked = audio.Sample.Get(@"Checkbox/check-on");
sampleUnchecked = audio.Sample.Get(@"Checkbox/check-off");
}
protected override void OnChecked()
{
if (bindable != null)
bindable.Value = true;
sampleChecked?.Play();
light.State = CheckBoxState.Checked;
}
protected override void OnUnchecked()
{
if (bindable != null)
bindable.Value = false;
sampleUnchecked?.Play();
light.State = CheckBoxState.Unchecked;
}
private class Light : Container, IStateful<CheckBoxState>
{
private Box fill;
const float border_width = 3;
Color4 hoverColour = new Color4(255, 221, 238, 255);
Color4 defaultColour = new Color4(255, 102, 170, 255);
Color4 glowColour = new Color4(187, 17, 119, 0);
public Light()
{
Size = new Vector2(40, 12);
Masking = true;
Colour = defaultColour;
EdgeEffect = new EdgeEffect
{
Colour = glowColour,
Type = EdgeEffectType.Glow,
Radius = 10,
Roundness = 8,
};
CornerRadius = Height / 2;
Masking = true;
BorderColour = Color4.White;
BorderThickness = border_width;
Children = new[]
{
fill = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.01f, //todo: remove once we figure why containers aren't drawing at all times
},
};
}
public bool Glowing
{
set
{
if (value)
{
FadeColour(hoverColour, 500, EasingTypes.OutQuint);
FadeGlowTo(1, 500, EasingTypes.OutQuint);
}
else
{
FadeGlowTo(0, 500);
FadeColour(defaultColour, 500);
}
}
}
private CheckBoxState state;
public CheckBoxState State
{
get
{
return state;
}
set
{
state = value;
switch (state)
{
case CheckBoxState.Checked:
fill.FadeIn(200, EasingTypes.OutQuint);
break;
case CheckBoxState.Unchecked:
fill.FadeTo(0.01f, 200, EasingTypes.OutQuint); //todo: remove once we figure why containers aren't drawing at all times
break;
}
}
}
}
}
}