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a41e1c80f1
Leading up to implementation of "local offset", this feels like a good thing to have visible first and foremost.
28 lines
1.0 KiB
C#
28 lines
1.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Screens.Ranking.Statistics
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{
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/// <summary>
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/// Displays the unstable rate statistic for a given play.
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/// </summary>
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public class AverageHitError : SimpleStatisticItem<double?>
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{
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/// <summary>
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/// Creates and computes an <see cref="AverageHitError"/> statistic.
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/// </summary>
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/// <param name="hitEvents">Sequence of <see cref="HitEvent"/>s to calculate the unstable rate based on.</param>
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public AverageHitError(IEnumerable<HitEvent> hitEvents)
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: base("Average Hit Error")
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{
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Value = hitEvents.CalculateAverageHitError();
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}
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protected override string DisplayValue(double? value) => value == null ? "(not available)" : $"{Math.Abs(value.Value):N2} ms {(value.Value < 0 ? "early" : "late")}";
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}
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}
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