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osu-lazer/osu.Game/Screens/OnlinePlay/Multiplayer/CreateMultiplayerMatchButton.cs
2021-05-20 15:39:45 +09:00

44 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Online.Multiplayer;
using osu.Game.Screens.OnlinePlay.Match.Components;
namespace osu.Game.Screens.OnlinePlay.Multiplayer
{
public class CreateMultiplayerMatchButton : PurpleTriangleButton
{
private IBindable<bool> isConnected;
private IBindable<bool> operationInProgress;
[Resolved]
private MultiplayerClient multiplayerClient { get; set; }
[Resolved]
private OngoingOperationTracker ongoingOperationTracker { get; set; }
[BackgroundDependencyLoader]
private void load()
{
Triangles.TriangleScale = 1.5f;
Text = "Create room";
isConnected = multiplayerClient.IsConnected.GetBoundCopy();
operationInProgress = ongoingOperationTracker.InProgress.GetBoundCopy();
}
protected override void LoadComplete()
{
base.LoadComplete();
isConnected.BindValueChanged(_ => Scheduler.AddOnce(updateState));
operationInProgress.BindValueChanged(_ => Scheduler.AddOnce(updateState), true);
}
private void updateState() => Enabled.Value = isConnected.Value && !operationInProgress.Value;
}
}