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44 lines
1.4 KiB
C#
44 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Screens.OnlinePlay.Match.Components;
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namespace osu.Game.Screens.OnlinePlay.Multiplayer
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{
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public class CreateMultiplayerMatchButton : PurpleTriangleButton
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{
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private IBindable<bool> isConnected;
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private IBindable<bool> operationInProgress;
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[Resolved]
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private MultiplayerClient multiplayerClient { get; set; }
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[Resolved]
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private OngoingOperationTracker ongoingOperationTracker { get; set; }
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[BackgroundDependencyLoader]
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private void load()
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{
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Triangles.TriangleScale = 1.5f;
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Text = "Create room";
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isConnected = multiplayerClient.IsConnected.GetBoundCopy();
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operationInProgress = ongoingOperationTracker.InProgress.GetBoundCopy();
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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isConnected.BindValueChanged(_ => Scheduler.AddOnce(updateState));
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operationInProgress.BindValueChanged(_ => Scheduler.AddOnce(updateState), true);
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}
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private void updateState() => Enabled.Value = isConnected.Value && !operationInProgress.Value;
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}
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}
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