mirror of
https://github.com/ppy/osu.git
synced 2024-11-09 09:37:42 +08:00
66 lines
2.9 KiB
C#
66 lines
2.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Transforms;
|
|
using osuTK.Graphics;
|
|
|
|
namespace osu.Game.Utils
|
|
{
|
|
public static class LegacyUtils
|
|
{
|
|
public static Color4 InterpolateNonLinear(double time, Color4 startColour, Color4 endColour, double startTime, double endTime, Easing easing = Easing.None)
|
|
=> InterpolateNonLinear(time, startColour, endColour, startTime, endTime, new DefaultEasingFunction(easing));
|
|
|
|
public static Colour4 InterpolateNonLinear(double time, Colour4 startColour, Colour4 endColour, double startTime, double endTime, Easing easing = Easing.None)
|
|
=> InterpolateNonLinear(time, startColour, endColour, startTime, endTime, new DefaultEasingFunction(easing));
|
|
|
|
/// <summary>
|
|
/// Interpolates between two sRGB <see cref="Color4"/>s directly in sRGB space.
|
|
/// </summary>
|
|
public static Color4 InterpolateNonLinear<TEasing>(double time, Color4 startColour, Color4 endColour, double startTime, double endTime, TEasing easing) where TEasing : IEasingFunction
|
|
{
|
|
if (startColour == endColour)
|
|
return startColour;
|
|
|
|
double current = time - startTime;
|
|
double duration = endTime - startTime;
|
|
|
|
if (duration == 0 || current == 0)
|
|
return startColour;
|
|
|
|
float t = Math.Max(0, Math.Min(1, (float)easing.ApplyEasing(current / duration)));
|
|
|
|
return new Color4(
|
|
startColour.R + t * (endColour.R - startColour.R),
|
|
startColour.G + t * (endColour.G - startColour.G),
|
|
startColour.B + t * (endColour.B - startColour.B),
|
|
startColour.A + t * (endColour.A - startColour.A));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Interpolates between two sRGB <see cref="Colour4"/>s directly in sRGB space.
|
|
/// </summary>
|
|
public static Colour4 InterpolateNonLinear<TEasing>(double time, Colour4 startColour, Colour4 endColour, double startTime, double endTime, TEasing easing) where TEasing : IEasingFunction
|
|
{
|
|
if (startColour == endColour)
|
|
return startColour;
|
|
|
|
double current = time - startTime;
|
|
double duration = endTime - startTime;
|
|
|
|
if (duration == 0 || current == 0)
|
|
return startColour;
|
|
|
|
float t = Math.Max(0, Math.Min(1, (float)easing.ApplyEasing(current / duration)));
|
|
|
|
return new Colour4(
|
|
startColour.R + t * (endColour.R - startColour.R),
|
|
startColour.G + t * (endColour.G - startColour.G),
|
|
startColour.B + t * (endColour.B - startColour.B),
|
|
startColour.A + t * (endColour.A - startColour.A));
|
|
}
|
|
}
|
|
}
|