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* Calculate hit windows in performance calculator instead of databased difficulty attributes * Apply mods to beatmap difficulty in osu! performance calculator * Remove `GreatHitWindow` difficulty attribute for osu!mania * Remove use of approach rate and overall difficulty attributes for osu! * Remove use of hit window difficulty attributes in osu!taiko * Remove use of approach rate attribute in osu!catch * Remove unused attribute IDs * Code quality * Fix `computeDeviationUpperBound` being called before `greatHitWindow` is set |
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.. | ||
Preprocessing | ||
Skills | ||
Utils | ||
DifficultyAttributes.cs | ||
DifficultyCalculator.cs | ||
PerformanceAttributes.cs | ||
PerformanceBreakdown.cs | ||
PerformanceCalculator.cs | ||
PerformanceDisplayAttribute.cs | ||
TimedDifficultyAttributes.cs |