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osu-lazer/osu.Game/Online/API/OAuthToken.cs
2017-03-07 13:05:57 +09:00

67 lines
1.8 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Globalization;
using Newtonsoft.Json;
using osu.Framework.Extensions;
namespace osu.Game.Online.API
{
[Serializable]
internal class OAuthToken
{
/// <summary>
/// OAuth 2.0 access token.
/// </summary>
[JsonProperty(@"access_token")]
public string AccessToken;
[JsonProperty(@"expires_in")]
public long ExpiresIn
{
get
{
return AccessTokenExpiry - DateTime.Now.ToUnixTimestamp();
}
set
{
AccessTokenExpiry = DateTime.Now.AddSeconds(value).ToUnixTimestamp();
}
}
public bool IsValid => !string.IsNullOrEmpty(AccessToken) && ExpiresIn > 30;
public long AccessTokenExpiry;
/// <summary>
/// OAuth 2.0 refresh token.
/// </summary>
[JsonProperty(@"refresh_token")]
public string RefreshToken;
public override string ToString() => $@"{AccessToken}/{AccessTokenExpiry.ToString(NumberFormatInfo.InvariantInfo)}/{RefreshToken}";
public static OAuthToken Parse(string value)
{
try
{
string[] parts = value.Split('/');
return new OAuthToken
{
AccessToken = parts[0],
AccessTokenExpiry = long.Parse(parts[1], NumberFormatInfo.InvariantInfo),
RefreshToken = parts[2]
};
}
catch
{
}
return null;
}
}
}