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57 lines
1.8 KiB
C#
57 lines
1.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.UI;
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namespace osu.Game.Rulesets.Mania.Beatmaps
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{
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public class ManiaBeatmap : Beatmap<ManiaHitObject>
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{
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/// <summary>
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/// The definitions for each stage in a <see cref="ManiaPlayfield"/>.
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/// </summary>
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public List<StageDefinition> Stages = new List<StageDefinition>();
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/// <summary>
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/// Total number of columns represented by all stages in this <see cref="ManiaBeatmap"/>.
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/// </summary>
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public int TotalColumns => Stages.Sum(g => g.Columns);
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/// <summary>
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/// Creates a new <see cref="ManiaBeatmap"/>.
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/// </summary>
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/// <param name="defaultStage">The initial stages.</param>
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public ManiaBeatmap(StageDefinition defaultStage)
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{
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Stages.Add(defaultStage);
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}
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public override IEnumerable<BeatmapStatistic> GetStatistics()
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{
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int notes = HitObjects.Count(s => s is Note);
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int holdnotes = HitObjects.Count(s => s is HoldNote);
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return new[]
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{
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new BeatmapStatistic
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{
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Name = @"Note Count",
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Content = notes.ToString(),
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Icon = FontAwesome.Regular.Circle
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},
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new BeatmapStatistic
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{
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Name = @"Hold Note Count",
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Content = holdnotes.ToString(),
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Icon = FontAwesome.Regular.Circle
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},
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};
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}
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}
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}
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